tag:blogger.com,1999:blog-27265727493788928522024-03-13T18:45:05.385-07:00SubSpace AgendaThe Star Trek Online community resource for temporal navigationDire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.comBlogger38125tag:blogger.com,1999:blog-2726572749378892852.post-51957266735776931562014-05-06T21:15:00.001-07:002014-05-06T21:18:43.936-07:00Risian Beach Party!<div class="separator" style="clear: both; text-align: center;">
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Get your floaters and jamaharons ready! Star Trek Online community manager <b>PWECaptainSmirk</b> is hosting a beach party on Risa! There are two timeslots: 12pm/noon PDT and 4pm PDT! See you there!<br />
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More information can be found <a href="http://community.arcgames.com/en/news/star-trek-online/detail/5002823-in-game-event%3A-beach-party!" target="_blank">here</a>.Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-33986991998773657052014-05-01T15:58:00.002-07:002014-05-01T15:58:39.092-07:00Dilithium Weekend Event is LIVE!<div class="separator" style="clear: both; text-align: center;">
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Star Trek Online's Dilithium Weekend is happening now though May 5, 10am Pacific Time! Get bonus Dilithium from any and all Dilithium-granting activities!<br />
<br />
<ul>
<li>Vlugta Asteroid Field:</li>
<ul>
<li>100% Bonus Dilithium Ore for Daily Mining Missions</li>
<li>100% Bonus to all Rich Dilithium Claims</li>
</ul>
<li>Fleet Dilithium Mine:</li>
<ul>
<li>100% Bonus Dilithium Ore for Daily Mining Missions</li>
</ul>
<li>Everywhere else in the game: (including turning in Marks/Neural Processors/Cybernetic Implants, etc.)</li>
<ul>
<li>50% Bonus Dilithium Ore</li>
</ul>
</ul>
Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-69694545467158053712014-04-22T12:15:00.001-07:002014-04-22T12:15:20.941-07:00Season 9: A New Accord is live!<div class="separator" style="clear: both; text-align: center;">
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Star Trek Online's Season 9: A New Accord is now live! There is a huge list of updates in this new season, including a new custom kit system, a revamped trait system, a new reputation system, a new Earth Spacedock interior map, a new featured episode and new queued mission events and more!<br />
<br />
See more details about Season 9 at the <a href="http://community.arcgames.com/en/news/star-trek-online/detail/3042463" target="_blank">devblog here</a>.<br />
<br />
For full patch notes after the jump or read <a href="http://sto-forum.perfectworld.com/showthread.php?p=16463721#post16463721" target="_blank">here</a>:<br />
<br />
<a name='more'></a><br />
<br />
<h2>
New Features</h2>
<br /><h3>
New Earth Space Dock:</h3>
<ul>
<li>The interior of Earth Space Dock has been completely redesigned!</li>
<ul>
<li>If you last logged out on the previous ESD, you will be automatically transported to the new ESD upon logging back in.</li>
</ul>
</ul>
<h3>
Kit Revamp:</h3>
<ul>
<li>The Kit system has been overhauled!</li>
<ul>
<li>New Kits now allow you to add Modules to them.</li>
<ul>
<li>Kits and Modules exist from Mark I to Mark XII and in Common, Uncommon, Rare, and Very Rare qualities.</li>
<li>Kits can provide skill bonuses to either general Ground skills or career-specific Ground skills:</li>
<ul>
<li>Higher rarity kits provide a larger number of discrete bonuses</li>
<li>Higher Mark kits provide a larger magnitude of skill with each bonus</li>
<li>Higher Mark kits contain more slots for Kit Modules</li>
</ul>
</ul>
<li>Kit Modules are a new type of item, consisting of a single power.</li>
<ul>
<li>Each module belongs to a Career (Science, Engineering, or Tactical) and a Specialization.</li>
<ul>
<li>Each Career is made up of two Specializations:</li>
<ul>
<li><span style="color: cyan;"><b>Science</b></span></li>
<ul>
<li><u>Research Modules</u> emphasize experimental new science-based control and damage effects</li>
<li><u>Medic Modules</u> focus on healing wounds and supporting teammates</li>
</ul>
<li><span style="color: #f1c232;"><b>Engineering</b></span></li>
<ul>
<li><u>Fabrications Modules</u> allow Engineers to create temporary constructions</li>
<li><u>Mechanic Modules</u> focus on using devices to enhance allies or impair foes</li>
</ul>
<li><span style="color: red;"><b>Tactical</b></span></li>
<ul>
<li><u>Assault Modules</u> focus on direct damage and explosive effects</li>
<li><u>Strategic Modules</u> emphasize the battlefield planning and control abilities of the user</li>
</ul>
</ul>
<li>Modules of a given Specialization can only slot into Kits with an open slot of that Specialization type.</li>
<ul>
<li>For example, “Turret Fabrication” is a Fabrication-type Module.</li>
<li>It can be slotted into Fabrication slots in any Engineering Kit, but cannot be slotted into Mechanic slots in any Engineering Kit.</li>
</ul>
</ul>
</ul>
<li>Basic Common-quality Kits and Modules are available from Ground vendors for Energy Credits</li>
<li>All qualities of Kits and Modules drop from ground enemies as reward possibilities.</li>
<li>Kits can no longer be constructed via Crafting.</li>
<li>Quick Fix, Melorazine, Dylovene, and Focus Fire now clear ALL debuffs of all types on their target when used.</li>
<ul>
<li>These powers no longer continue to cleanse debuffs over time.</li>
<li>This change makes cleanse powers more usable on ground, while making the choice of when to use them more important.</li>
</ul>
<li>Kit modules available in the Dilithium store are now Blue quality for Commander level modules and higher.</li>
<li>Fleet Kits have been updated:</li>
<ul>
<li>Fleet Holding Kits have been updated to provide a Ultraviolet-quality Kit with a pre-slotted Ultravilet-quality Module of the power that was previously a “Mark IV” power.</li>
<ul>
<li>These are equivalent in power to their previous versions.</li>
</ul>
<li>Fleet Kit Frames and Fleet Kit Modules can now be purchased separately.</li>
<ul>
<li>Their combined cost is equal to the previous cost of a Fleet Kit.</li>
</ul>
<li>All Fleet Kits now provide 2 specialization stats and 2 general stats, rather than 4 general stats.</li>
<li>All Tactical Fleet Kits now include 1 Tactical slot, allowing either a Strategic or Assault module to be slotted</li>
<li>All Engineering Fleet Kits now include 1 Engineering slot, allowing either a Mechanic or a Fabrication module to be slotted</li>
<li>All Science Fleet Kits now include 1 Science slot, allowing either a Research or a Medic module to be slotted</li>
<li>As a result of this update, the slotting on all fleet kits has been updated.</li>
<ul>
<li>All Fleet Kits should now be able to reconstruct their previous power setup, if a captain so desires.</li>
</ul>
<li>Added a Kit Trade-In Tab on both Spire and Embassy Fleet Kit stores.</li>
<ul>
<li>Captains will only be able to view this store if they already own one of the old pre-revamp Fleet Kits.</li>
<li>Captains can choose to "sell" their pre-Revamp Fleet Kits in return for an updated version.</li>
</ul>
</ul>
</ul>
</ul>
<h3>
Revamped Trait and Reputation Powers System:</h3>
<ul>
<li>All owned traits now appear in a single list.</li>
<ul>
<li>This allows players to select the desired traits up to the available limit.</li>
<ul>
<li>This number depends on what level their captain is.</li>
</ul>
</ul>
<li>The Traits window now also includes all powers earned in the personal reputation system.</li>
<ul>
<li>This is broken into 3 categories: Space Reputation, Ground Reputation, and Active Reputation.</li>
<li>When clicking on each section, all earned powers of that type will appear on the right side of the window.</li>
<li>Players may choose up to 4 space reputation powers, 4 ground reputation powers, and 4 active reputation powers for a total of 12 powers.</li>
<li>Players may activate or deactivate any of these earned powers on any social or noncombat map.</li>
<li>Respec tokens for Reputation and Trait powers are no longer needed.</li>
</ul>
<li>Reputation Traits:</li>
<ul>
<li>Species Traits have been updated to use the same slotting rules as Reputation Traits.</li>
<li>Species Traits no longer require respec tokens to change, and can be swapped between any unlocked traits while out of combat.</li>
<li>All Species and Reputation Traits are now limited to being changed while in Sector Space or on Social ground maps.</li>
<ul>
<li>This prevents aberrant gameplay with battlecloak while still providing all players with increased strategic flexibility.</li>
</ul>
<li><b>Sensor Targeting Assault:</b></li>
<ul>
<li>Now applies a 4-second grace period to the target upon expiration, preventing further activations of this Trait on the target from any source.</li>
<ul>
<li>This guarantees that the absolute maximum uptime on a target is 50%, and even then only under extremely odds-defying circumstances.</li>
</ul>
<li>If you Crit a target with this buff active, and the target is within their grace period, the Buff will not be consumed.</li>
</ul>
<li><b>Hull-Repairing Nanites :</b></li>
<ul>
<li>Now applies the correct Regeneration bonus both in and out of combat.</li>
</ul>
<li><b>Lethality</b> and <b>Precision</b>:</li>
<ul>
<li>Critical Chance reduced from 5% to 4%.</li>
</ul>
<li><b>Deadly Aim</b> and <b>Advanced Targeting Systems</b>:</li>
<ul>
<li>Critical Severity reduced from 20% to 16%.</li>
</ul>
<li><b>Omega Weapon Proficiency</b></li>
<ul>
<li>Now grants an additional 10% Bonus Damage for Melee</li>
</ul>
<li><b>Omega Weapon Training</b></li>
<ul>
<li>Reduced Energy Weapon bonus damage from 10% to 5%</li>
<li>Kinetic bonus damage now only affects Projectiles, magnitude unchanged at 10%</li>
</ul>
<li><b>Omega Graviton Pulse Generator</b> has been granted the additional effects of slowing down Borg adaptation during Ground Combat.</li>
<ul>
<li>This is exactly the same as the old Reputation Trait, just rolled into the new functionality.</li>
<li><u>Omega Weapons Training</u> has been replaced with a new reputation trait, <u>Omega Kinetic Shearing</u>.</li>
<ul>
<li><u>Omega Kinetic Shearing</u> causes all of your Mine and Torpedo attacks to deal 40% extra damage over a 6 second period.</li>
<li>This DoT is based off the damage that reaches the target's hull from the initial impact.</li>
<li>Damage dealt to shields is not used in the calculation.</li>
<li>The DoT from Omega Kinetic Shearing deals 100% Shield Penetrating Kinetic damage.</li>
<li>The DoT from Omega Kinetic Shearing can stack up to 3 times from any given user.</li>
<li>Each DoT's value will be calculated based on the projectile that triggered it.</li>
<li>The DoT from Omega Kinetic Shearing is counted both as a Hazard and as a Science-type debuff.</li>
</ul>
</ul>
<li>Traits have been removed from the passives list on the Captain status page.</li>
<ul>
<li>The <u>Deprogrammed</u> and <u>Well Travelled</u> passive abilities are now displayed on the traits page in the Other section.</li>
</ul>
</ul>
</ul>
<h3>
8472 Counter-Command Reputation:</h3>
<ul>
<li>8472 Counter-Command is a cross-faction task force dedicated to stopping the Undine threat in normal space.</li>
<li>Features two progression tokens, each with a specific purpose:</li>
<ul>
<li><b>Undine Marks:</b></li>
<ul>
<li>This mark is earned by completing repeatable content in the Viscous Cycle, Undine Assault, Undine Infiltration and Dyson Sphere Space Battlezone</li>
<ul>
<li>Described in detail below</li>
</ul>
<li>These marks are used for equipment projects that award very high quality pieces of equipment</li>
<li>These marks are used in projects that earn you Reputation XP with 8472 Counter-Command.</li>
</ul>
<li><b>Isomorphic Injections:</b></li>
<ul>
<li>These tokens are earned by completing elite events in the Viscous Cycle, Undine Assault, Undine Infiltration, defeating Planet Killers and earning a high score in the bonus stage in the Dyson Sphere Space Battlezone</li>
<li>Isomorphic Injections are used to complete equipment projects for very high quality ground and space set items</li>
<li>Additionally, these tokens can be used to complete a project that awards a large amount of Dilithium Ore</li>
</ul>
</ul>
<li>A new store will be unlocked automatically each time a Tier within the reputation is completed.</li>
<ul>
<li>Completing projects that award reputation XP will immediately also grant a Counter-Command Equipment Requisition box.</li>
<ul>
<li>These boxes contain a random item that is normal only available from the stores mentioned above.</li>
</ul>
</ul>
<li>All Equipment Projects found in the 8472 Counter-Command reputation award Mk XII Very Rare items.</li>
<ul>
<li>This means there are no equipment projects for Mk X or Mk XI items.</li>
<li>Only the highest quality of items are awarded from these equipment projects.</li>
<li>These high quality equipment projects are available at all tiers of the reputation</li>
</ul>
<li>This new reputation is available in your Reputations panel of your character status window.</li>
<li>The Reputation system unlocks at level 50.</li>
<ul>
<li>At each tier, you earn new ground and space passive powers as well as 1 active power with all tiers unlocked.</li>
</ul>
</ul>
<h3>
Dyson Sphere Undine Battlezone:</h3>
<ul>
<li>The Space Battlezone can be accessed from the edge of the Contested Zone, or from the first area where you arrive in the Allied Zone.</li>
<li>This is a persistent space battlezone for level 50 Captains.</li>
<li>The Undine have arrived in the Dyson Sphere and are beginning to open rifts and lay waste to all in the area.</li>
<ul>
<li>Reports from various intelligence officers indicate the Undine assaulted the Voth who previously occupied the area with a massive fleet and three large planet killers.</li>
<li>There are barely any signs left of the Voth, and now the Undine seek to tear apart the Dyson Sphere.</li>
<li>Players must regain control of the area from the Undine and bring down the planet killers that were used to assault the Voth fleet.</li>
<li>The Federation, Klingons, and Romulans have all created methods to close Undine rifts. It's up to captains to use these methods to close the Rifts.</li>
</ul>
</ul>
<h3>
Undine Assault Queued Event:</h3>
<ul>
<li>Mixed faction queued mission for level 50 Captains.</li>
<li>This queue takes 15-20 minutes and comes in both Normal and Elite Versions.</li>
<li>The Undine are attacking!</li>
<ul>
<li>Planets from the Alpha and Beta quadrants are under attack and you’ve been called on to defend them.</li>
<li>Queuing up for this mission will send the player to one of four locations: </li>
<ul>
<li>Gornar</li>
<li>Andor</li>
<li>Cardassia</li>
<li>Ferenginar.</li>
</ul>
<li>There you will face the Undine who have implanted a fully grown planet killer in extreme orbit.</li>
<li>The player with the aid of local forces will need to push through waves of Undine ships in order to close the fluidic rifts that are reinforcing the Planet Killers defenses.</li>
<li>Once the defenses have been weakened, players can either take on the Planet Killer by themselves or defeat the rest of the defenses to gain the aid of the local forces in confronting the Planet Killer.</li>
</ul>
</ul>
<h3>
Undine Infiltration:</h3>
<ul>
<li>This is a 5 man mixed faction ground queued mission for level 50 Captains.</li>
<li>This queue takes 15-20 minutes and is available in both Normal and Elite versions.</li>
<ul>
<li>The Undine have taken the forms and identities of local residents on Bajor.</li>
<li>Captains will investigate locals suspected of being Undine.</li>
<ul>
<li>They will do this by asking a series of questions.</li>
<li>Based on the answers they’ll decide whether the suspect is an Undine and in need of quarantine, or innocent and cleared of suspicion.</li>
</ul>
<li>Finding out what the Undine are up will lead to confrontations that will explain what is happening on Bajor.</li>
</ul>
</ul>
<h3>
Viscous Cycle:</h3>
<ul>
<li>This is a 5 man mixed faction space queued mission for level 50 Captains.</li>
<li>Teams will need to go to Fluidic Space to destroy Undine Planet Killers which are being constructed.</li>
<li>Since this is in Fluidic Space, the tidal forces will be exerted upon your ship throughout the event.</li>
<li>These Proto-Planet Killers are in three locations designated Alpha, Beta, and Gamma and are contained in protective maws.</li>
<li>Captains must find a way to break through the maws and destroy the Proto-Planet Killers within.</li>
<li>Look for optional objectives throughout the event as you will earn bonus rewards.</li>
<li>Rewards for this event are a choice of Fleet Marks or Undine Marks.</li>
</ul>
<h3>
Revamped Borg and Undine Episodes:</h3>
<ul>
<li>The Borg Collective and Undine Advance episode stories have been combined and reimagined to create the new Borg Advance episode collection.</li>
<ul>
<li>The episodes Collateral Damage, Asset Recovery, Assimilation, The Return, Fluid Dynamics, and A Light in the Dark have been revamped and merged create the new string of episodes:</li>
<ul>
<li><b>Where Angels Fear to Tread</b></li>
<li><b>A Gathering Darkness</b></li>
<li><b>Assimilation</b></li>
<li><b>Fluid Dynamics</b></li>
</ul>
<li>The episode <b>“State of Q”</b> has been removed from episode progression.</li>
<li>These episodes are placed right before the Solanae Dyson Sphere set of episodes.</li>
<ul>
<li>The level range will be between 45-46.</li>
</ul>
<li>There are new rewards for the first play of each of these episodes</li>
<ul>
<li>Including a set piece for the Species 8472 Counter Command Reputation</li>
</ul>
<li>Updated rewards for all four of the newly-revamped Borg Advance episodes.</li>
<ul>
<li>Each now includes a Purple Mk X (for levels 40-49) or Mk XI (for level 50) piece of gear as a reward option.</li>
<li>The first time a player completes <b>"Assimilation"</b> they will have a choice of one Borg Prosthetic Arm assault weapon.</li>
<ul>
<li>Additional weapons of this type can be found in the Omega Reputation.</li>
</ul>
<li>The first time a player completes <b>"Fluid Dynamics"</b> they will receive:</li>
<ul>
<li>15 Omega Marks</li>
<li>A unique <b>"Adaptive Transphasic Torpedo Mk XII [Dmg]x3 [Borg]"</b> which deals additional damage to enemy Borg.</li>
</ul>
</ul>
</ul>
</ul>
<h3>
Reputation Revamp:</h3>
<ul>
<li>Earning XP for all reputation systems has been streamlined.</li>
<ul>
<li>Each reputation system now has an hourly XP project.</li>
<ul>
<li>All Hourly XP Projects now go into a Cooldown Period after being run 3 times within a 20 hour period.</li>
<ul>
<li>During this Cooldown period, additional Hourly XP Projects cannot be slotted within that Reputation.</li>
<li>This cooldown is unique for each Reputation.</li>
<li>Example: Doing three Omega XP Hourly projects will not lock out the completion of Dyson XP Hourly projects.</li>
<li>This cooldown is calculated from the time that the last input was filled on the first project within a 20-hour period.</li>
<ul>
<li>Example: If you finish filling the inputs for projects at 4pm, 6pm and 11pm, your cooldown will complete at Noon the following day</li>
</ul>
<li>If you do fewer than 3 Hourly XP Projects within a 20 hour period, you will not experience any Cooldowns.</li>
<ul>
<li>Example: If you start projects at 4pm and 6pm, then no other project prior to Noon the next day, the 3 count begins anew with the next project you kick off in that Reputation.</li>
</ul>
<li>Once you have completed 3 hourly projects that grant XP for the reputation it’s part of, a new hourly project will unlock.</li>
<ul>
<li>This will reward no XP but instead, a larger amount of dilithium as well as the standard rewardpack.</li>
<li>Once the cooldown period is over, the XP hourly project will unlock again while the other will be locked again.</li>
</ul>
</ul>
</ul>
<li>Added a project that allows you to convert the now obsolete Dyson Joint Command Commendations into Dyson Sphere Marks.</li>
</ul>
<li>In an effort to make chosen slotted Reputation powers, now called Reputation Traits, more meaningful, they have gone through an overhaul.</li>
<ul>
<li>Many have been made significantly more powerful as a result.</li>
<li><b><u>Dyson Joint Command</u></b></li>
<ul>
<li><b>Tier 1</b></li>
<ul>
<li><u>Integrated Nanofibers</u>: Increased the bonus damage resistance offered by this power from 5 up to 10.</li>
<li><u>Deadly Aim</u>: Increased the Critical Severity bonus from +10% to +16%.</li>
</ul>
<li><b>Tier 2</b></li>
<ul>
<li><u>Advanced Hull Reinforcement</u>: Increased the damage resistance offered by this power from 5 up to 10.</li>
<li><u>Advanced Targeting Systems</u>: Increased the Critical Severity bonus from +10% to +16%.</li>
</ul>
<li><b>Tier 3</b></li>
<ul>
<li><u>Active Armor Hardening</u>: This power's effect was boosted to match its tooltip.</li>
<ul>
<li>It now correctly grants 0 to 75 damage resistance rating.</li>
<li>Previously this power's tooltip was incorrect and the power granted 0 to 50 damage resistance rating.</li>
</ul>
<li><u>Vanquish</u>: This power's damage resistance debuff that scales as the enemy's health decreases has been increased from 0-15 damage resistance debuff to 0-20 damage resistance debuff.</li>
</ul>
<li><b>Tier 4</b></li>
<ul>
<li><u>Active Hull Hardening</u>: This power's effect was boosted to match its tooltip.</li>
<ul>
<li>It now correctly grants 0 to 75 damage resistance rating.</li>
<li>Previously this power's tooltip was incorrect and the power granted 0 to 50 damage resistance rating.</li>
</ul>
<li><u>Tactical Advantage</u>: This power's damage resistance debuff that scales as the enemy's health decreases has been increased from 0-15 damage resistance debuff to 0-20 damage resistance debuff.</li>
</ul>
</ul>
<li><b><u>Nukara Strikeforce</u></b></li>
<ul>
<li><b>Tier 1</b></li>
<ul>
<li><u>Indomitable</u>: Increased hit point bonus from +7.5% to 10%</li>
<li><u>Identify Vulnerability</u>: Increased shield penetration from 5% to 7.5%</li>
</ul>
<li><b>Tier 2</b></li>
<ul>
<li><u>Fortified Hull</u>: Increased hit point bonus from +5% to 7.5%</li>
<li><u>Enhanced Shield Penetration</u>: Increased shield penetration from 2.5% to 5%</li>
</ul>
<li><b>Tier 3</b></li>
<ul>
<li><u>Emergency Fix</u>: Increased heal over time effectiveness by 50%</li>
<li><u>Cryo Immobilizer Module</u>: Increased damage over time by 33%</li>
</ul>
<li><b>Tier 4</b></li>
<ul>
<li><u>Auxilliary Power Configuration – Defense</u>: This now directly gives +Max Hull HP, +Max Shield HP, Kinetic Damage Resistance and Energy Damage Resistance based on Auxiliary power level.</li>
<ul>
<li>Additionally, it has been improved to provide a greater bonus per point of Auxiliary power.</li>
</ul>
<li><u>Auxilliary Power Configuration – Offense</u>: This now directly grants a bonus to all damage based on Auxiliary power level.</li>
<ul>
<li>In addition, this damage bonus will provide a larger bonus to damage than the previous one did and it will also provide a small Accuracy buff that scales with Aux power.</li>
</ul>
</ul>
</ul>
<li><b><u>Task Force Omega</u></b></li>
<ul>
<li><b>Tier 1</b></li>
<ul>
<li><u>Medical Nanites</u>: Doubled the amount of hull regeneration provided by this power.</li>
<ul>
<li>In addition this power now provides double its regeneration bonus outside of combat.</li>
</ul>
<li><u>Omega Weapon Proficiency</u>: This now provides a direct bonus to damage instead of Weapon Proficiency skill.</li>
<ul>
<li>This power provides a 5% bonus to Energy damage, and a 10% bonus to Melee damage.</li>
</ul>
</ul>
<li><b>Tier 2</b></li>
<ul>
<li><u>Hull-Repairing Nanites</u>: Doubled the amount of hull regeneration provided by this power.</li>
<ul>
<li>In addition this power now provides double its regeneration bonus outside of combat.</li>
</ul>
<li>Redesigned “Omega Weapon Training”. This power is now named “<u>Omega Kinetic Shearing</u>”.</li>
<ul>
<li><u>Omega Kinetic Shearing</u> causes any torpedo or mine attacks that deal Kinetic damage to place an addition DoT on their target.</li>
<ul>
<li>This DoT deals an additional 40% of the initial attack’s damage over 6 seconds.</li>
<ul>
<li>This DoT can stack up to 3 times.</li>
<li>This DoT can be cleansed by Hazard Emitters or Science Team.</li>
</ul>
</ul>
</ul>
</ul>
<li><b>Tier 3</b></li>
<ul>
<li>Renamed the "Rotating Weapon Frequency" power to "<u>Omega Graviton Pulse Module</u>".</li>
<ul>
<li>This power now also causes all of your ground weapon attacks to have a 5% chance to deal additional kinetic damage with 100% shield penetration.</li>
<ul>
<li>This damage is doubled against Borg.</li>
</ul>
</ul>
<li><u>Regenerative Shield Augmentation</u>: Significantly improved this power's regeneration rate.</li>
</ul>
<li><b>Tier 4</b></li>
<ul>
<li><u>Omega Graviton Amplifier</u>: Updated this proc's description to explain that it has a chance to be triggered with each weapon attack instead of once per cycle like other procs.</li>
<ul>
<li>This is merely a text change, this power has always worked like this.</li>
<li>In addition, this proc's damage is doubled against the Borg.</li>
</ul>
<li><u>Superior Shield Repair</u>: Significantly increased the amount of shield regeneration per 6 seconds.</li>
</ul>
</ul>
<li><b><u>New Romulus</u></b></li>
<ul>
<li><b>Tier 1</b></li>
<ul>
<li><u>Lethality</u>: Increased critical hit chance bonus from 3 to 4%.</li>
<li><u>Enhanced Personal Shields</u>: This power now boosts your base Max Shield HP by 10%.</li>
<ul>
<li>Previously, it granted Personal Shields Skill.</li>
<li>The end result is a slightly larger boost to max shield HP than before.</li>
</ul>
</ul>
<li><b>Tier 2</b></li>
<ul>
<li><u>Precision</u>: Increased critical hit chance bonus from 3 to 4%.</li>
<li><u>Enhanced Shield Systems</u>: This power now boosts your base Max Shield HP by 10%.</li>
<ul>
<li>Previously it granted Starship Shield Systems Skill.</li>
<li>The end result is a slightly larger boost to max shield HP than before.</li>
</ul>
</ul>
<li>Romulan <b>Tier 3 and 4</b> Abilities:</li>
<ul>
<li>Removed all "Chance on Crit" and replaced this functionality with an "On Next Crit" temporary effect.</li>
<ul>
<li>These effects are all consumed by applying their associated effects to self or foe, and will automatically refresh 20 seconds later.</li>
<li>This change was a purposeful move away from the idea of "chance-on-chance" and an attempt to normalize the opportunity that a player has of benefiting from this Reputation ability.</li>
</ul>
<li>The "Placate" effect of the Romulan Tier 4 Space ability has been replaced with "Weapons Offline"</li>
<ul>
<li>Duration has been increased from 2sec to 4sec</li>
<li>This debuff is now cleansed by Engineering Team instead of Science Team</li>
</ul>
</ul>
</ul>
</ul>
<li><b><u>Reputation Equipment Improvements</u></b>: The below changes have been made to help bring these items more in line with equipment found in other reputations.</li>
<ul>
<li><b>New Romulus</b></li>
<ul>
<li>Pieces of both the Romulan and Reman Space Sets can now be used interchangably to obtain the same Set Bonuses!</li>
<ul>
<li><u>Reman/Romulan Set Shield</u>:</li>
<ul>
<li>Removed all Regen bonus mods, replaced with Capacity. Capacity and Regen now match on both shields.</li>
<li>Added 20% Disruptor Resistance to Reman Shield, and 20% Phaser Resistance to Romulan Shield</li>
<li>Moved 3pc Set Bonus, Covariant Capacitance Cell, to both Shields as a passive triggered bonus.</li>
<ul>
<li>This bonus is unchanged, other than how it is now obtained.</li>
</ul>
</ul>
<li><u>Reman/Romulan Set Impulse Engine</u>:</li>
<ul>
<li>Added a passive effect to both Engines: While at Full Impulse, your shields regenerate much faster</li>
</ul>
<li><u>Reman/Romulan Set Deflector Dish</u>:</li>
<ul>
<li>No changes.</li>
</ul>
<li><u>Reman/Romulan Space Set Bonuses</u>:</li>
<ul>
<li>New 3pc Bonus: "Capacitance Transfer"</li>
<li>CLICK to activate: For 15 seconds, you gain Shield Resistance and your energy weapons leech Shields from foes to heal your own.</li>
</ul>
</ul>
</ul>
<li><b>Nukara Strikeforce</b></li>
<ul>
<li><u>Nukara Set Shield</u></li>
<ul>
<li>Increased Capacity</li>
<li>Reduced Shield Proc internal cooldown from 10sec to 5sec</li>
</ul>
<li><u>Nukara Set Deflector</u></li>
<ul>
<li>Changed an Inertial Damper mod into a Structural Integrity Mod</li>
<li>Added two "Subsystem Repair Skill" mods</li>
</ul>
<li><u>Nukara Set Engine</u></li>
<ul>
<li>No changes</li>
</ul>
<li><u>Nukara Space Set Bonuses</u></li>
<ul>
<li>2pc Bonus: Periodic offline cleanse increased from every 4sec to every 3sec</li>
<li>3pc Bonus: Disables 2pc bonus for only 30sec instead of 60sec</li>
</ul>
<li>Further details for all of these sets are located in the “Powers” section of the patch notes</li>
</ul>
</ul>
</ul>
<br /><br /><br /><h3>
<u>General Patch Notes</u>:</h3>
<ul>
<li>Winners of the forums loading screen screenshot contest have had their submissions added to the game!</li>
<ul>
<li>You can check out the winners in this thread: <a href="http://sto-forum.perfectworld.com/showthread.php?t=1052271">http://sto-forum.perfectworld.com/sh....php?t=1052271</a>.</li>
<li>Many old loading screens have been cycled out.</li>
</ul>
<li>The “What’s New” text has been updated to include Season 9 information.</li>
<li>The Undine have had many updates and additions to their powers, animation, and FX.</li>
<li>Pressing the spacebar no longer skips cutscenes.</li>
<ul>
<li>This change was made in order to stop accidently skipping cutscenes which play in the middle of space combat.</li>
<li>Pressing the Esc button will still skip cutscenes.</li>
</ul>
<li>Player, Ship, and Bridge Officer costumes no longer cost Energy Credits to customize.</li>
<ul>
<li>Removed the free costume change token from all player starships.</li>
<li>All Costume changes are now free.</li>
<li>All costume pieces found in the C-Store are still required to be purchased in order to be used.</li>
</ul>
<li>Resolved an issue which would occasionally warp players into completed maps for:</li>
<ul>
<li>Deep Space Encounters</li>
<li>Borg Red Alerts</li>
<li>Tholian Red Alert</li>
</ul>
<li>Three new head shapes and three new complexions have been unlocked for players in the costume creator and the tailor.</li>
<ul>
<li>These work for all human-like species.</li>
<li>This allows for more effective ethnic diversity, as well as all-around general face variety.</li>
<li>All head shapes and complexions are completely interchangeable with each other as well as all existing head shapes and complexions.</li>
<li>Additionally, two new short and curly hairstyles for male and female have been added.</li>
<ul>
<li>These have slight transparency and look more realistic than previous versions.</li>
</ul>
</ul>
<li>There are now new player preset faces for Andorian, Orion, and Human.</li>
<li>It is now possible to get much whiter hair for most hairdos but is limited by species color options.</li>
<li>Resolved an issue which locked out the doors to the rest of the ship for the Odyssey.</li>
<li>The "Kill 1000 Voth on Ground" accolade now rewards the correct Title of "Iconoclast"</li>
<li>Resolved an issue where common (Unfactioned) Romulan Aliengen Female characters had too high of a height limit.</li>
<ul>
<li>They now match the than factioned Romulan Aliengen Female character height of 6 foot 4.</li>
</ul>
<li>Loading screens now stretch better to fill its frame most notably on high resolution monitors.</li>
</ul>
<h3>
<u>Content:</u></h3>
<ul>
<li>Klingon Scout Force:</li>
<ul>
<li>Klingon ship reinforcements will now arrive much faster during this event.</li>
<li>There should be much less time spent waiting for the Klingons to show up to the battle!</li>
</ul>
<li>"Friend of My Enemy” mission:</li>
<ul>
<li>On Rashana ground, there is now a waypoint to the lab where you must go to refine samples.</li>
<li>Addressed an issue that could potentially kick players from the Rashana ground exterior map.</li>
</ul>
<li>Addressed an issue that would sometimes cause the wrong name to appear with the bridge officer giving status reports at the start and end of the Fleet Alert queued event.</li>
<li>The Bio-Molecular Warhead rewarded by the Romulan mission "Infiltration" has been removed.</li>
<ul>
<li>In its place, this mission now rewards a Disruptive Photon Torpedo which is a standard Photon Torpedo enhanced to have a chance to apply a Disruptor-like debuff that lowers the target's damage resistance.</li>
<ul>
<li>This new weapon is retains it’s green-tinted hue.</li>
</ul>
<li>Existing Bio-Molecular Warheads rewarded by this mission will not be altered or removed from players that have already earned it.</li>
</ul>
<li>Nimbus:</li>
<ul>
<li>Daily Missions – “Creatures of the Desert”:</li>
<ul>
<li>Resolved an issue where monsters would stop spawning around beacons if other captains were active around other beacons.</li>
</ul>
<li>Daily Missions - “Orion Contraband”:</li>
<ul>
<li>Resolved an issue where one crate was not counting for progress.</li>
<li>Waypoints for the specified crate will now go away when it is successfully interacted with.</li>
<li>Teammates should now be able to click on crates, even if they do not have the mission.</li>
<li>Removed the daily cooldown if you fail the mission.</li>
<ul>
<li>Captains can re-try it right away.</li>
<li>The daily cooldown will only apply once the mission is completed.</li>
</ul>
</ul>
</ul>
<li>Waypoints have been updated to show the correct locations for the episodes “Frozen” and “The Chase”.</li>
</ul>
<h3>
<u>Systems:</u></h3>
<ul>
<li><b>Powers:</b></li>
<ul>
<li>Equipping an item with a rechargeable power will now trigger a thirty second cooldown on that power.</li>
<ul>
<li>This lockout period prevents unfair advantages gained by cycling multiple copies of a given item.</li>
</ul>
<li><u>Nanoprobe Infestation</u>:</li>
<ul>
<li>Resolved an issue that was allowing Nanoprobe Infestation to sometimes re-spread back to targets that had already been affected by it.</li>
<li>Resolved an issue in Nanoprobe Infestation 3 that was making applications after the first weaker than intended.</li>
</ul>
<li><u>Relativity Self-Targeting Rifle</u> – Secondary Firing Mode</li>
<ul>
<li>Damage inflicted has been increased by 60% per pulse.</li>
<li>Reduced frequency of pulses from every 0.5 seconds to every 1 second.</li>
<li>Reduced total number of pulses from 7 to 5.</li>
<li>Reduced cooldown of from 14 seconds to 8 seconds.</li>
<li>Resolved an FX issue that was causing extra beams to appear to fire with each pulse.</li>
</ul>
<li>Resolved an issue where <u>Synchronic Proton Distortion Rifle</u>’s secondary fire would occasionally be unavailable.</li>
<li><u>Sensor Analysis</u>: This power has been redesigned to be more effective and useful!</li>
<ul>
<li>Sensor Analysis is now a Toggle power.</li>
<li>Select any Friendly or Hostile target within 10k and activate the toggle to analyze that target.</li>
<li>While the power is on and the target is in range, it gains 1 stack every 3 seconds, up to a maximum of 6 stacks.</li>
<li>When used on enemies, Sensor Analysis increases the user's damage against the targeted foe by 5% for each stack.</li>
<li>When used on friends, Sensor Analysis increases the user's healing and shield healing on the target by 5% for each stack.</li>
<li>Now works even when the vessel is bumping directly against the target (at 0 range).</li>
<li>Sensor Analysis no longer requires line of sight to the target to function.</li>
<li>Updated the tooltip of Sensor Analysis to be more streamlined and readable.</li>
<li>When used on enemies, Sensor Analysis now provides a 50% reduction to all healing on the targeted foe once it reaches 6 stacks.</li>
<li>Now prevents the user from cloaking while activated.</li>
</ul>
<li><u>Smoke Grenade:</u></li>
<ul>
<li>Smoke Grenade's baseline chance to generate an Expose effect has been substantially increased, from 2% up to 15-30% based on Rarity of module.</li>
<ul>
<li>This chance is computed separately from the Expose chance generated by the Situational Awareness trait.</li>
<ul>
<li>This allows them to stack for a ~50% chance to expose on Very Rare Smoke Grenade modules with Situational Awareness slotted.</li>
</ul>
</ul>
<li>Smoke Grenade now provides a Dodge and Avoidance buff to all allies standing in the area.</li>
<li>This buff improves with higher rarities and marks of Smoke Grenade modules.</li>
<li>This Dodge and Avoidance buff does not stack with other Team-based (AoE) Dodge and Avoidance buffs.</li>
</ul>
<li>"<u>Go Down Fighting</u>" is no longer removed by debuff cleansing abilities, and will no longer persist through death.</li>
<li>Resolved an issue where a combat pet would not be able to find a target and despawn.</li>
<li><u>Force Field Dome</u> and <u>Overwatch</u> now increase in duration as the mark of the Module used increases.</li>
<li><u>Grace Under Fire</u>:</li>
<ul>
<li>The buff indicating this power is able to be triggered is now categorized as "Status" instead of "Buff".</li>
<ul>
<li>This means it can no longer be dispelled by any abilities that remove buffs from targets, such as Subnucleonic Beam.</li>
</ul>
</ul>
<li>Resolved an issue with the <u>Diagnostic Engineer</u> which allows your <u>Weapons Malfunction</u> to chain to additional targets.</li>
<ul>
<li>This was preventing the chained effect from lasting its intended duration.</li>
<li>The resistance applied by the expiration of Weapons Malfunction now only lasts 30 seconds instead of 60 seconds.</li>
</ul>
<li>Maintained secondary firing modes that are "Exploit" attacks no longer consume the "Exposed" effect from the target until either they have:</li>
<ul>
<li>Reached their sixth activation pulse or their maximum, whichever is less.</li>
<li>Any Primary firing mode that has the "Expose" functionality now has half the normal chance to expose the target that a Secondary firing mode would have.</li>
<ul>
<li>This also means that Traits/Items that increase Expose chance have half effect on Primary attack Exposes.</li>
</ul>
</ul>
<li><u>Tachyon Beam</u> now has 10 ticks, as the tooltip advertises, instead of only 9.</li>
<li>Damage that originates from the target itself will no longer Flank.</li>
<li>The Nicor Bioship Holo Emitter now changes your ship to resemble a Vila Heavy Bioship, instead of a Nicor Bioship.</li>
<ul>
<li>This affects existing versions of the item, and the ones for sale on GPL vendors.</li>
</ul>
</ul>
<li><b>Omega Reputation:</b></li>
<ul>
<li>Costume Unlocks have been altered to account for the fact that T11 Sets will no longer be offered.</li>
<ul>
<li>Any player that has a T10 or T11 Set Accolade in progress will find their associated Accolade completed, and will be granted the appropriate Title upon logging in.</li>
<ul>
<li>These Accolades will no longer be accessible to new players, and will not appear in Accolade lists from this point forward.</li>
</ul>
<li>Obtaining any T12 Armor from Task Force Omega will automatically grant you the appropriate "Style 1" Costume Unlock free of charge.</li>
<ul>
<li>This will also work retroactively for captains that have earned a T12 Armor, even if they have discarded it.</li>
</ul>
</ul>
<li>All three pieces of the MkXII Assimilated Space Set now require 3 Borg Neural Processors instead of 5.</li>
<li>Captains that have Pre-Season 7 Omega Task Force Accolades sitting in an unfinished state should now find those Accolades completed.</li>
<ul>
<li>All success conditions must have been met.</li>
<li>This should reward captains with any Titles they were missing associated with those Accolades.</li>
<li>This will enable the Reputation Costume Unlock Projects to become available if applicable.</li>
</ul>
<li>Any captain that has a T10 or T11 Set Accolade in progress will find their associated Accolade completed, and will be granted the appropriate Title(s) upon logging in.</li>
<ul>
<li>These Accolades will no longer be accessible to new players, and will not appear in Accolade lists from this point forward.</li>
</ul>
</ul>
<li><b>Nukara Reputation:</b></li>
<ul>
<li>Nukara Crystalline Resilient Shields Mk XII:</li>
<ul>
<li>Tetryon and Radiation Resistance reduced from 20% to 10%.</li>
<li>Added 10% Resistance to All Energy.</li>
</ul>
<li>Nukara Space Set 2pc Bonus:</li>
<ul>
<li>Weapons Stabilizers</li>
<ul>
<li>Added a passive +2.5% All Weapon Damage bonus.</li>
<li>This bonus is disabled when Weapon Stabilizers go offline</li>
</ul>
</ul>
<li>Auxiliary Power Configuration – Offense</li>
<ul>
<li>Damage increase now only affects Weapons, instead of All Damage.</li>
<li>Changed damage bonus calculation to apply after class/gear modifiers .</li>
<ul>
<li>This makes the tooltip % appear smaller, but has a more predictable effect in the end that is approximately the same as the previous increase.</li>
</ul>
<li>Increased maximum Accuracy bonus from 3% to 5% at 100 Aux.</li>
</ul>
<li>Auxiliary Power Configuration – Defense</li>
<ul>
<li>Increased Damage Resistance Rating from +10 to +20 at 100 Aux.</li>
</ul>
<li>All Tier Upgrade projects now have the correct completion timers of 5 seconds.</li>
</ul>
<li><b>Dyson Reputation:</b></li>
<ul>
<li>Resolved an issue preventing the Reclaim store for the Voth Bridge Officer Candidate from functioning.</li>
<ul>
<li>Captains who have previously earned this Bridge Officer can now re-purchase him for 60 EC if he has been dismissed</li>
</ul>
</ul>
<li><b>Klingon Raiders</b> have received a good amount of tuning and improvements across the board.</li>
<ul>
<li>All Tier 2 and above Klingon Raiders will receive a 10% boost to their base hull hit points.</li>
<ul>
<li>This should help off-set the risk of using cloak to ambush your enemies.</li>
</ul>
<li>Raider Flanking: Attacking enemies from their rear arc will grant the attacker a 25% bonus damage boost.</li>
<ul>
<li>This bonus is significantly reduced (+25% down to +8.3%) when attacking a player's rear arc.)</li>
<li>Affects all Klingon Raiders, with the exception of the Tier 1 B’Rel Bird-of-Prey.</li>
<li>Improved Ambush Damage: The bonus damage awarded from existing cloak has been increased on any Klingon Raider that also has Raider Flanking.</li>
<ul>
<li>Raiders receive an additional +10% bonus damage while flanking.</li>
</ul>
</ul>
</ul>
<li><b>Borg Space Set 2 pieces Bonus</b>:</li>
<ul>
<li>Resolved an issue that was allowing the healing from this ability to scale disproportionately well on starships with high max Hull.</li>
<li>Updated the tooltips to reflect the actual functionality of this proc.</li>
</ul>
<li>Replaced the non-functional Fleet Credit Bonus on certain rare KDF Consultant Doffs with a working Fleet Mark Boost instead.</li>
<ul>
<li>This Boost only becomes active once you are rewarded sufficient Marks for it to round down to 1.</li>
<ul>
<li>For the 10% bonus, this is when you receive at least 10 Fleet Marks as a reward.</li>
<li>For the 20% bonus, this is when you receive at least 5 Fleet Marks as a reward.</li>
</ul>
<li>Created FED versions of the aforementioned Consultant, so that this duty officer is not faction-limited.</li>
<ul>
<li>Both FED and KDF versions remain extremely rare.</li>
</ul>
</ul>
<li>Resolved an issue that would cause the Solanae Secondary Deflector to enhance powers other than:</li>
<ul>
<li>Tachyon Beam</li>
<li>Charged Particle Burst</li>
<li>Energy Siphon</li>
<li>Tyken's Rift</li>
<li>Viral Matrix</li>
</ul>
<li>Resolved an issue where Bridge Officers using Stealth Module were not gaining a damage bonus upon exiting stealth.</li>
<li>Updated the Specialization icon which displays near their Active Roster Ability, for many different officers that were using generic/placeholder icons.</li>
<li>Resolved an issue that was preventing some NPC ships from benefiting correctly from innate turn rate increases.</li>
<li>The tooltip for Plasma Lotus no longer indicates it uses disruptors.</li>
<ul>
<li>It deals Plasma damage.</li>
</ul>
<li>All Plasma Grenade ranks now use the metric system to describe their area of effect.</li>
</ul>
<h3>
<u>PVP:</u></h3>
<ul>
<li>PvP Queues have been revamped to lower queue times for players of all factions.</li>
<ul>
<li>All public PvP queues are now “All vs. All”, allowing mixed factions of players on each team.</li>
<li>A new Space Arena queue has been added for “Solo or Duo Queue”</li>
<ul>
<li>No more than two players can queue for this mode together.</li>
<li>This mode has been added to provide a more casual atmosphere where players do not have to worry about queueing into full premades.</li>
</ul>
</ul>
</ul>
<h3>
<u>UI:</u></h3>
<ul>
<li>Video settings have been streamlined and broken into three sections – Display, Graphics, and Advanced.</li>
<ul>
<li>All three tabs are in the Options settings.</li>
<li>Upon logging in for the first time after the season 9 update, you will see a message stating your settings have been reset.</li>
</ul>
<li>There is now an error message that appears when attempting to use loadouts or quick equip function when the captain’s inventory is full.</li>
<li>Powers granted by a space set are now remembered in the power tray when using the loadouts feature.</li>
<li>Resolved an issue where occasionally the Mk label on items was incorrectly capitalized to MK.</li>
<li>Resolved an issue where many Mk XII Quantum Torpedoes were incorrectly labeled as Mk XI.</li>
</ul>
<h3>
<u><span style="color: #f1c232;">Known Issues:</span></u></h3>
<ul>
<li>Active Reputation Powers are not placed into your tray when selected in the Traits window.</li>
<ul>
<li>They can be slotted by dragging them from the powers list into the tray.</li>
</ul>
<li>The door to Quinn’s old office has not been hooked to a new location on new ESD for Foundry missions.</li>
<ul>
<li>This will cause some Foundry missions to not work if an objective was to use this door in the mission.</li>
</ul>
<li>Assimilated Romulan Republic characters have Tal Shiar costumes.</li>
<li>Some backgrounds in interact windows with NPCs on new ESD still show old ESD backgrounds.</li>
<li>Telekinesis trait cannot be slotted.</li>
<li>Kits in your inventory cannot be equipped by double-clicking on them.</li>
<ul>
<li>You can drag and drop slot them.</li>
</ul>
<li>Dyson Sphere ground textures may have graphical issues when antialiasing is set to “none”.</li>
</ul>
Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-74909857199720629482014-04-03T12:44:00.000-07:002014-04-03T12:48:30.082-07:00First Contact Day Event Live!<div class="separator" style="clear: both; text-align: center;">
<a href="http://images-cdn.perfectworld.com/arc/ad/66/ad6674e8548ec48c04c6f938625bddf61396033593.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://images-cdn.perfectworld.com/arc/ad/66/ad6674e8548ec48c04c6f938625bddf61396033593.jpg" height="160" width="400" /></a></div>
<br />
From now until April 7 10am Pacific Time, Star Trek Online is celebrating <b>First Contact Day</b> for the Federation, <b>Day of Honor</b> for the Klingon Empire, and new this year for the Romulan Republic, <b>Republic Day</b>!<br />
<br />
See your faction's flagship captains to take part:<br />
<br />
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<a href="http://images-cdn.perfectworld.com/arc/0b/db/0bdba8cac2501d01966b699d9ea59ce31396033909.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://images-cdn.perfectworld.com/arc/0b/db/0bdba8cac2501d01966b699d9ea59ce31396033909.jpg" height="160" width="400" /></a></div>
Federation Captains should visit <b>Captain Shon</b> aboard the <i style="font-weight: bold;">Enterprise-F</i> to meet the crew and receive a <i style="font-weight: bold;">Phoenix</i> replica representing Earth's first warp-capable spacecraft!<br />
<br />
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<a href="http://images-cdn.perfectworld.com/arc/d1/95/d195c52d13b9783d53035047c95d38141396034177.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://images-cdn.perfectworld.com/arc/d1/95/d195c52d13b9783d53035047c95d38141396034177.jpg" height="160" width="400" /></a></div>
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Onboard the Klingon flagship <i style="font-weight: bold;">Botasqu'</i>, <b>Captain Koren</b> will have a task for you to complete for the Klingon Day of Honor. Your reward for this will be a special <b>Tritanium Rending Bat'leth</b>!</div>
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Romulan players will want to visit <b>Commander Tiaru Jarok</b> aboard the Republic flagship <i style="font-weight: bold;">Lleiset</i>. Upon completing the task there, you'll be rewarded with a <b>nanov</b> non-combat pet!</div>
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Find out more information about this event from the <a href="http://community.arcgames.com/en/news/star-trek-online/detail/3040013" target="_blank">STO devblog here</a>.</div>
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Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-42877522427955823742014-03-11T12:45:00.002-07:002014-03-11T12:46:19.195-07:00Mirror Universe Invasion Event<div class="separator" style="clear: both; text-align: center;">
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Star Trek Online has revamped the Mirror Universe Invasion event! Now Obisek's Vauthil Station is under attack from the Terran Empire and needs the aid of Starfleet and the KDF! During this event (March 13-April 2), players will be able to run a special reputation project for Dilithium, extra Marks, or a unique Duty Officer!<br />
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More information can be found at the devblog <a href="http://community.arcgames.com/en/news/star-trek-online/detail/3037153" target="_blank">here</a>.<br />
<br />Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-75216833401186771892014-02-19T12:31:00.004-08:002014-02-20T15:55:45.073-08:00Bonus Marks Weekend!<div class="separator" style="clear: both; text-align: center;">
<a href="http://images-cdn.perfectworld.com/www/ac/79/ac7983ea9aad36f211a6ef91427193f71392838922.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://images-cdn.perfectworld.com/www/ac/79/ac7983ea9aad36f211a6ef91427193f71392838922.jpg" height="225" width="400" /></a></div>
Time for another special weekend event in Star Trek Online! Starting tomorrow, 20 Feb. 2014 (after the morning patch est. 10am PST) until 24 Feb 2014 (10am PST), ALL content that awards Fleet and Reputation Marks will be giving out an extra 50%! Time to start moving up the reputation ladders!<br />
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More information about this event can be found in the devblog <a href="http://sto.perfectworld.com/news/?p=1100321" target="_blank">here</a>.Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-72213909641599718662014-02-06T09:24:00.001-08:002014-02-06T09:24:17.814-08:00Dilithium Weekend Event!<div class="separator" style="clear: both; text-align: center;">
<a href="http://images-cdn.perfectworld.com/www/20/2e/202eafc5e10d2a27e566755482e27b7d1391629420.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://images-cdn.perfectworld.com/www/20/2e/202eafc5e10d2a27e566755482e27b7d1391629420.jpg" height="225" width="400" /></a></div>
Are you ready to haul in the Dilithium? From now until 10am PST on February 10, Star Trek Online is having a Bonus Dilithium Weekend! During this event you'll earn at least 50% more Dilithium from all activities that grant Dilithium!<br />
<ul>
<li><b>Vlugta Asteroid Field:</b></li>
<ul>
<li>100% Bonus Dilithium Ore for Daily Mining Missions</li>
<li>100% Bonus to all Rich Dilithium Claims</li>
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<li><b>Fleet Dilithium Mine:</b></li>
<ul>
<li>100% Bonus Dilithium Ore for Daily Mining Missions</li>
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<li><b>Everywhere else in the game:</b> (including turning in Marks/Neural Processors/Cybernetic Implants, etc.)</li>
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<li>50% Bonus Dilithium Ore</li>
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More information can be found at the <a href="http://sto.perfectworld.com/news/?p=1091551" target="_blank">devblog here</a>.Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-69500087825570662352014-01-30T09:43:00.001-08:002014-01-30T09:48:06.580-08:00Season 8.5 and Event System Revamp<div class="separator" style="clear: both; text-align: center;">
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Hi everyone! Season 8.5 is here today and it's bringing a lot of changes with it (<a href="http://sto-forum.perfectworld.com/showthread.php?p=14784731#post14784731" target="_blank">patch notes here</a>). Among those changes, and dear to the heart of this blog are changes to the Event System. You may have read the recent <a href="http://sto.perfectworld.com/blog/?p=1084401" target="_blank">devblog regarding this revamp</a>, but one of the major changes is that Cryptic is moving away from the hourly event system that has been in place for two years now and will be changing it up for more daily or weekly events.<br />
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What does this mean for SubSpace Agenda? Well, as you may have seen from the large calendar above, I've removed the regular hourly content from the future timeslots. The ongoing weekly content remains, and probably in the future I'll be switching the calendar's default weekly view to a monthly view instead. I may make more format changes here as soon as more information becomes available about upcoming events and we see more details about how these weekly/daily events will unfold.<br />
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Until then, Happy Fourth Anniversary STO, and enjoy Season 8.5!!!Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com1tag:blogger.com,1999:blog-2726572749378892852.post-21434883989753056752014-01-29T10:08:00.002-08:002014-01-29T10:11:16.267-08:00Pre-Anniversary Giveaway Day 3: Gladius/SuQob ships<div class="separator" style="clear: both; text-align: center;">
<a href="http://images-cdn.perfectworld.com/www/b9/fa/b9fad0d8e646eeebe330254eb0f1d4e91391017442.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://images-cdn.perfectworld.com/www/b9/fa/b9fad0d8e646eeebe330254eb0f1d4e91391017442.jpg" height="180" width="320" /></a></div>
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It's the final day of Star Trek Online's Pre-Anniversary Giveaway, and today they're celebrating by giving away FREE ships!<br />
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Log in today, before 10am PST January 30, and claim your free <i>Gladius</i>-class Escort or <i>SuQob-</i>class Raptor!<br />
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More information on these items can be found on the <a href="http://sto.perfectworld.com/news/?p=1088361" target="_blank">STO devblog here</a>.Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-36674018475834624112014-01-28T10:17:00.001-08:002014-01-28T10:17:54.896-08:00Pre-Anniversary Giveaway Day 2: Defiant/Bird-of-Prey Bridge Packs<div class="separator" style="clear: both; text-align: center;">
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It's day 2 of Star Trek Online's Pre-Anniversary Giveaway, and today's item(s) are Bridge Packs to customize your ship interiors!<br />
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For Starfleet Players, you can claim a free Defiant Bridge pack, and Klingon Defense Force players can pick up a Bird of Prey bridge pack!<br />
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For more information, see the devblog <a href="http://sto.perfectworld.com/news/?p=1086041" target="_blank">here</a>.Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-2234334182348339242014-01-27T19:41:00.002-08:002014-01-27T20:04:56.950-08:00Pre-Anniversary Giveaway Day 1: Polytrinic Acid Horta<div class="separator tr_bq" style="clear: both; text-align: center;">
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Star Trek Online is turning 4 years old next week, and in preparation for the celebration, they're giving away a free C-Store item each day until the big event (starting on Thursday, 1/30/2014)!!! Each of these items are account unlockable and only available for free one day at a time so make sure to get them while you can<br />
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The first item up for grabs is the <b>Polytrinic Acid Horta</b>! This combat pet will burn its way through enemies on your command!<br />
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<i>The Polytrinic Acid Horta fed on various ores as it developed. Its silicate geology converted the metals into acids and salts, giving it more powerful acid attacks than a Horta Ally. However, it is not as resilient as other Hortas.</i></blockquote>
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<i>Note: This is a special version of the Horta Combat Pet in that it is an account-wide unlock, and reclaimable if dismissed. It is normally a single-character unlock that must be repurchased if dismissed, traded, etc.</i></blockquote>
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More information can be found on <a href="http://sto.perfectworld.com/news/?p=1085681" target="_blank">this devblog</a>. This item is only available until 10am PST January 28, 2014 so grab it while you can!Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-38893262388630263212013-09-23T23:50:00.001-07:002013-09-28T10:39:15.900-07:00Crystalline Entity Event Returning!<div class="separator" style="clear: both; text-align: center;">
<a href="http://images-cdn.perfectworld.com/www/6f/a2/6fa226d1bbde58032872fbbd078bb7c01379963725.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://images-cdn.perfectworld.com/www/6f/a2/6fa226d1bbde58032872fbbd078bb7c01379963725.jpg" width="320" /></a></div>
The Crystalline Entity is coming back with a chance to earn more Dilithium, Fleet Marks, and Reputation Marks! No news yet on how long this event will last, but more news should be available by the time the event makes its comeback this Thursday Sept. 26! Catch more information about it here or on Star Trek Online's <a href="http://sto.perfectworld.com/news/?p=986401" target="_blank">devblog</a>.<br />
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UPDATE: The Crystalline Entity Event will be here for three weeks, until October 17, 10am Pacific Time! Queue up for the 10-captain “Crystalline Cataclysm” event to defeat the Crystalline Entity and earn one Crystal Shard every 20 hours. After collecting 14 shards, players can complete a new Event Reputation project to be rewarded with <b>50,000 Dilithium Ore, 500 Fleet Marks, 250 Marks of their choice</b> (Fleet, Omega, Romulan or Nukara), and a <b><span style="color: magenta;">Very Rare Gravimetric Scientist Duty Officer</span></b>!<br />
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More info available from the <a href="http://sto.perfectworld.com/news/?p=989241" target="_blank">STO devblog here</a>.<br />
<br />Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-12046346976733272042013-08-21T12:23:00.001-07:002013-08-21T12:24:35.658-07:00Dilithium Mine Special Project #5: "On Display"<div class="separator" style="clear: both; text-align: center;">
<a href="http://images-cdn.perfectworld.com/www/a5/20/a520c66aa493c13d86bac93a0c1adb021377111378.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://images-cdn.perfectworld.com/www/a5/20/a520c66aa493c13d86bac93a0c1adb021377111378.jpg" width="320" /></a></div>
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Star Trek Online's fifth special project for Fleet Dilithium Mines goes live tomorrow, August 22 2013, and will be available to start until Sept 5, 2013.<br />
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Titled "On Display", this project will add Dilithium Crystal displays, suspended in beams of light around the interior of your fleet's Dilithium Mine!<br />
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More information about this fleet special project can be found in the <a href="http://sto.perfectworld.com/blog/?p=964771" target="_blank">Legacy of Romulus Devblog #39</a>.Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-64599401620649367632013-08-09T15:01:00.000-07:002013-08-09T15:01:46.315-07:00Summer C-Store giveaway!<div class="separator" style="clear: both; text-align: center;">
<a href="http://images-cdn.perfectworld.com/www/fc/d9/fcd9d55614e2b4ca0273cfdeda4120bd1376067001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://images-cdn.perfectworld.com/www/fc/d9/fcd9d55614e2b4ca0273cfdeda4120bd1376067001.jpg" width="320" /></a></div>
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Next week from August 12 to August 16, Star Trek Online is celebrating the end of the Summer Lohlunat Festival on Risa by having a C-Store giveaway!<br />
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Each day of this giveaway event at 10am Pacific Time, there will be a news article posted detailing what items are being given away as well as the eligibility requirements to claim these items! You have 24 hours until the next article is posted to claim your free items!<br />
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For more information about this event, head to the <a href="http://sto.perfectworld.com/news/?p=955821" target="_blank">Summer Giveaway Announcement devblog</a>!Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-59590923258854428592013-08-09T14:32:00.003-07:002013-08-09T14:44:52.620-07:00Dilithium Mine Special Project #4: "Motherlode"<div class="separator" style="clear: both; text-align: center;">
<a href="http://images-cdn.perfectworld.com/www/76/23/7623e836cfc53f4b82b106694bb66d171375905433.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://images-cdn.perfectworld.com/www/76/23/7623e836cfc53f4b82b106694bb66d171375905433.jpg" width="320" /></a></div>
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Star Trek Online's fourth special project for Fleet Dilithium Mines went live yesterday, August 8 2013, and will be available to start until August 22, 2013.<br />
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Titled "Motherlode", this project will add more Dilithium Crystal visuals around the exterior of your fleet's Dilithium Mine!<br />
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More information about this fleet special project can be found in the <a href="http://sto.perfectworld.com/news/?p=954351" target="_blank">Legacy of Romulus Devblog #36</a>.Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-81239022946339642232013-07-10T13:59:00.002-07:002013-07-10T13:59:35.709-07:00Dilithium Mine Special Project #2: "Welcoming Entry"<div class="separator" style="clear: both; text-align: center;">
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Star Trek Online's second special project for Fleet Dilithium Mines will become available to start tomorrow, July 11, 2013, until maintenance time on July 25!<br />
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Titled "Welcoming Entry", this update will open up the floors to see the Dilithium below, as well as displaying EVA suits around the mine.<br />
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For more information about this special project check out <a href="http://sto.perfectworld.com/news/?p=935371" target="_blank">Legacy of Romulus Devblog #31</a>!Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-69543570398770594192013-07-08T14:20:00.001-07:002013-07-08T14:20:36.557-07:00Community Dancing and Dabo Event 7/10/2013<div class="separator" style="clear: both; text-align: center;">
<a href="https://dl.dropboxusercontent.com/u/1044396/Star%20Trek%20Online/screenshot_2013-07-08-14-10-18.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://dl.dropboxusercontent.com/u/1044396/Star%20Trek%20Online/screenshot_2013-07-08-14-10-18.jpg" width="320" /></a></div>
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STO Community Manager PWE Branflakes is organizing an in-game (Holodeck) Dancing and Dabo Social Party for this coming Wednesday!<br />
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There are two time slots for this event:<br />
<ul>
<li>The first timeslot will be at 6pm BST/ 10am PDT/ 1pm EDT.</li>
<li>The second timeslot will be at 3pm PDT/ 6pm EDT/ 11pm BST.</li>
</ul>
From <a href="http://sto-forum.perfectworld.com/showthread.php?p=11287701#post11287701" target="_blank">PWE Branflakes</a>:<blockquote class="tr_bq">
Make your way to the bar on Nimbus III then and get ready to dance and Dabo the night away! <u>Please join the PartyTime chat channel to see any communication from myself.</u> Type this command in your chat bar to join the channel: <b>/channel_join PartyTime</b></blockquote>
Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-44757739541871987982013-06-24T14:27:00.002-07:002013-06-24T14:55:49.604-07:00Lohlunat Festival Event<div class="separator" style="clear: both; text-align: center;">
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Ready for a tropical vacation on Risa? From This Thursday June 27 until August 15, the Risians will be holding their Lohlunat Festival Event! For more information, stay tuned after the jump or read about it in STO's <a href="http://sto.perfectworld.com/news/?p=925061" target="_blank">Legacy of Romulus Dev Blog #25</a><br />
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During this event, players will get to compete for a sleek, fast Risian Corvette! This prize is being offered through the Lobi Crystal Consortium, so it is yet to be seen if this will be able to be purchased with Lobi, won through playing the event games, or both.<br />
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Also during this event, players will be able to purchase grav-generating gliders ("floaters") and participate in races flying through holographic gates!</div>
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Every half-hour there's also going to be a Dance Party competition! Like the dance club in Paradise City, players will be trying to keep up with the dance moves! Players will earn Lohlunat favors to trade in to special vendors for a variety of new items!</div>
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And if you just like to go out and explore, it looks like there's going to be a lot of jungle wilderness on this island to do just that! All of this is coming in just a few days, for Captains of all factions to enjoy!</div>
Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-21422954825725678742013-06-20T17:53:00.001-07:002013-06-20T17:53:35.362-07:00HOLODECK update: 6/20/2013<div class="postText01" id="postBody">
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Star Trek Online's live HOLODECK shard got a significant update today, not the least of which is the new Dilithium Mine Fleet Holding! Fleets leveling up their mines will see a discounted rate on Dilithium, Fleet Mark, and Commodity inputs for the rest of their Fleet Holdings such as the Fleet Starbase and Fleet Embassy on New Romulus, so fleets will likely see this as a priority to level up first.</div>
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There's much more than just a Dilithium Mine being added, however. Head to STO's <a href="http://sto.perfectworld.com/news/?tag=sto-patch-notes" target="_blank">Patch Notes</a> page for details or continue here after the jump:</div>
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<span style="color: darkgreen;"><strong><span style="font-size: 16px;">NEW FEATURES</span></strong></span><br />
<h2>
Dilithium Mine Fleet Holding</h2>
<ul>
<li>The fleet system has been expanded and players have access to a new Dilithium Mine holding.
<ul>
<li>Fleet Members can contribute to fleet projects to earn XP for their Dilithium Mine and unlock new tiers, just like with the Embassy Holding.</li>
<li>Can be compared to Embassy for time to progress.</li>
<li>The Fleet Dilithium Mine consists of a space map and an interior map with two parts. Is is located in the Beta Ursae Sector Block.
<ul>
<li>Completing Tiers in the Dilithium Mine's main track will cause the space map's visuals to upgrade to the next tier.</li>
<li>The Interior ground map is unlocked at Dilithium Mine tier 1.</li>
<li>Players gain access to the exterior ground map once the Dilithium Mine reaches tier 2.</li>
</ul>
</li>
<li>Like the Embassy, the Dilithium Mine has three tracks:
<ul>
<li><b>Dilithium Mine</b> (main track)
<ul>
<li>This track gains XP and progresses by completing tiers from the two sub-tracks below.</li>
</ul>
</li>
<li><b>Development</b> (sub-track)
<ul>
<li>The Development sub-track gains XP by completing repeatable fleet projects. Once enough XP has been earned you will be given an Upgrade special project to unlock the next Development tier. Completing this Upgrade project will grant XP for the Dilithium Mine main track.</li>
</ul>
</li>
<li><b>Trade</b> (sub-track)
<ul>
<li>The Trade sub-track gains XP by completing repeatable fleet projects. Once enough XP has been earned you will be given an Upgrade special project to unlock the next Trade tier. Completing this Upgrade project will grant XP for the Dilithium Mine main track.</li>
</ul>
</li>
</ul>
</li>
<li>Provisioning
<ul>
<li>There is a single provisioning type for each sub-track (Trade and Development) as opposed to several types found in the Starbase and Embassy holdings. These Provisions are earned by completing fleet projects. Below are items that can be purchased with the two types of Provisioning:
<ul>
<li>Trade Personal Requisition Provisioning
<ul>
<li>(Ultra Rare) Advanced Engineering Armor Consoles Mk X to Mk XII</li>
<li>(Ultra Rare) Advanced Engineering RCS Consoles Mk X to Mk XII</li>
</ul>
</li>
<li>Development Personal Requisition Provisioning
<ul>
<li>(Ultra Rare) Advanced Fleet Warp Cores Mk XII</li>
<li>(Ultra Rare) Advanced Fleet Singularity Warp Cores Mk XII</li>
<li>(Ultra Rare) Elite Fleet Warp Cores Mk XII</li>
<li>(Ultra Rare) Elite Fleet Singularity Warp Cores Mk XII</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Fleet Rewards
<ul>
<li>Unlock perks for all fleet members by increasing tiers in your fleet's main Dilithium Mine, Development and Trade tracks:
<ul>
<li>Dilithium Mine (Main Track): Below are some examples of the rewards unlocked by gaining Tiers in the Dilithium Mine track
<ul>
<li>Three tiers of Dilithium Input Discounts</li>
<li>Three tiers of the Dilithium Store Discounts (Contruction Project)</li>
<li>Daily Dilithium Mining Missions</li>
<li>Daily Ore Refining Mission</li>
</ul>
</li>
<li>Trade (Sub-Track): Below are some examples of the rewards unlocked by gaining Tiers in the Trade sub-track
<ul>
<li>Three tiers of Item and Commodity Input Discounts</li>
<li>Two tiers of Improved Call Trade Freighter (reduces cooldown on Call Trade Freighter power)</li>
</ul>
</li>
<li>Development (Sub-Track): Below are some examples of the rewards unlocked by gaining Tiers in the Development sub-track
<ul>
<li>Three tiers of high Dilithium and Energy Credit awarding Duty Officer assignments</li>
<li>Three tiers of Fleet Mark fleet project input discounts</li>
<li>Three tiers of special Miner Duty Officers</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>For more information on this new outpost, read this Dev Blog: <a href="http://sto.perfectworld.com/news/?p=921251" target="_blank">http://sto.perfectworld.com/news/?p=921251</a></li>
</ul>
<h2>
General</h2>
<ul>
<li>Adjusted Queue behavior in regards to teams:
<ul>
<li>When in a team only the team leader can queue for PVE or PVP queues, and they will queue the entire team</li>
<li>When joining a team, all queues a player is currently in will be dropped</li>
<li>When a player leaves a team that is in a queue, that player is dropped from the queue</li>
<li>When a player is invited to a team that is in a queue, that player is added to the queue</li>
</ul>
</li>
<li>Sensor Scan is now correctly applying its damage bonus.</li>
<li>Certain NPC contacts on Romulan Embassies have returned to their posts.</li>
<li>Tachyon Harmonic, Pulsewave Assault Weapons and Charged Burst Assault Weapons will no longer occasionally fire in an odd direction when used.</li>
<li>Private Queues will no longer appear in the public queue list.</li>
<li>Queue counts will now more reliably show an accurate number of players.</li>
<li>Shaders and shader fallbacks have been generally improved.</li>
<li>The heads of players should no longer disappear when activating their EV suit.</li>
<li>Ambient audio should remain active if the player is within range of the sound and their camera isn't.</li>
<li>Added livelier ambient audio in the First City fighting arena.</li>
<li>The Elachi Walker Audio has been improved.</li>
<li>Reduced the default volume on Nadel's voice over lines so they are more in line with the volume of other voiced lines in the game.</li>
<li>Orion Interceptor and Orion Marauding Force carrier pets did now have deployment audio.</li>
<li>Deleting mail will no longer have a chance to crash the client.</li>
<li>The credits have been updated.</li>
</ul>
<h2>
Missions</h2>
<ul>
<li>Innumerable typo fixes.</li>
<li>The boss encounters from the Nukara Invasion have been added to the queue.
<ul>
<li>The missions are now on the standard 30 minute cooldowns
<ul>
<li>Rewards have been adjusted to reflect the faster replayablity of this event.</li>
</ul>
</li>
</ul>
</li>
<li>All Starfleet and Klingon Defense Force missions now have proper contact backgrounds.
<ul>
<li>With few specific exceptions that will be addressed at a later date.</li>
</ul>
</li>
<li><b>Mine Trap
</b><ul>
<li>Fortifying the Market building will now properly add hit points to those buildings.</li>
</ul>
</li>
<li><b>Toward Freedom
</b><ul>
<li>Removed the ability to transwarp to the mission start location for the mission.</li>
</ul>
</li>
<li><b>Blood of the Empire
</b><ul>
<li>Added intermediate waypoints for finding J'mpok in the mission.</li>
<li>Updated portal spawns.</li>
<li>Added an objective to improve the narrative.</li>
<li>Added some destroyed ships to the Qo'noS system.</li>
</ul>
</li>
<li><b>Crossroads at Crateris
</b><ul>
<li>The first space map has been bulletproofed so latency should no longer prevent the mission from advancing.</li>
</ul>
</li>
<li><b>Bigger Picture
</b><ul>
<li>The first space map has been bulletproofed so latency should no longer prevent the mission from advancing.</li>
</ul>
</li>
<li><b>Enemy Action
</b><ul>
<li>The interrogation contacts in now refer to the proper NPCs.</li>
</ul>
</li>
<li><b>Azure Nebula Rescue
</b><ul>
<li>Changed text, voiceover, and ship art to reference Romulan Republic ships for rescue instead of Tal Shiar.</li>
</ul>
</li>
<li><b>Gasko Blues
</b><ul>
<li>Now scales to the players' level.</li>
<li>Hiven now has specific VO at the end of the mission.</li>
</ul>
</li>
<li><b>The Search for New Romulus
</b><ul>
<li>Now scales to the players' level.</li>
</ul>
</li>
<li><b>Blind Men Tell All Tales on Nimbus</b>.
<ul>
<li>Boost Morale interacts now provide a contribution percentage towards completion.</li>
<li>A redundant dialogue choice with Law was cleaned up.</li>
</ul>
</li>
<li><b>Search for New Romulus
</b><ul>
<li>Additional VO has been added for select bridge officers.</li>
</ul>
</li>
<li><b>Test of Mettle
</b><ul>
<li>The waypoint has been moved to a more appropriate position for the start of this mission.</li>
<li>The atmospheric shake has been removed from the moon.</li>
</ul>
</li>
<li><b>Keep Your Enemies Closer
</b><ul>
<li>You can no longer interact with the security systems after releasing the prisoners.</li>
</ul>
</li>
<li><b>Sleepers
</b><ul>
<li>Commander N'Vek now remodulates his weapons if the borg are adapting.</li>
<li>The pirate encounters now have waypoints</li>
</ul>
</li>
<li><b>Frozen
</b><ul>
<li>Updated the logic on the Reman guards so that if you are a Reman captain and side with the Reman Resistance they behave appropriately.</li>
</ul>
</li>
<li><b>Saturday's Child
</b><ul>
<li>Removed a rock that was blocking main path in Saturday's Child.</li>
</ul>
</li>
<li><b>Price of Neutrality
</b><ul>
<li>Updated the text in the tactical perk.</li>
</ul>
</li>
<li><b>The House Always Wins
</b><ul>
<li>Changed text on door overrides to match personal mission steps.</li>
</ul>
</li>
<li><b>Afterlife
</b><ul>
<li>Added Captain Jurlek and Lt. Doran to the barge to Gre'thor in Afterlife</li>
<li>The "gate opener" is now Lt. Doran from the tutorial.</li>
<li>There is now no way to go to "combat" with Lt. Doran's group.</li>
<li>Lt. Doran has new dialog before and after opening the gate.</li>
<li>The two sets of gates in Gre'thor now open inward and there is now a "pushing" animation accompany their opening.</li>
</ul>
</li>
<li><b>Duties of Command
</b><ul>
<li>Science interact now only appears for science officers.</li>
</ul>
</li>
<li><b>Second Wave
</b><ul>
<li>The invasion cutscene no longer plays prior to the Discuss the Borg Threat objective is completed.</li>
</ul>
</li>
<li><b>Mind Game
</b><ul>
<li>A Tal Shiar recording device has been added as a reward option.
<ul>
<li>Players who have already completed the mission will have the option of collecting the device as part of the replay reward.</li>
</ul>
</li>
</ul>
</li>
<li><b>The Look of a Warrior
</b><ul>
<li>This mission now has the [Tutorial] flag in its title.</li>
</ul>
</li>
<li><b>Second Star to the Right
</b><ul>
<li>A cower animation was added to Captain John Hollingsworth prior to interrogation.</li>
<li>The captain will now allow himself to be interrogated more quickly.</li>
<li>The captain's personal shield has been removed.</li>
</ul>
</li>
<li><b>Romulan Tutorial
</b><ul>
<li>Fixed an issue where Nevala was not calling the incorrect costume.</li>
</ul>
</li>
<li><b>The Vault
</b><ul>
<li>Added the proper VO to several Obisek contacts.</li>
</ul>
</li>
<li><b>Temporal Ambassador
</b><ul>
<li>Tasha Yar now references the correct type of Tholian ships in the final encounter.</li>
</ul>
</li>
<li><b>Installation 18
</b><ul>
<li>Character interactions last slightly longer to ensure key NPC's are present for their full dialogue.</li>
</ul>
</li>
<li><b>Helix
</b><ul>
<li>Updated the ship prefix of named Tal Shiar ships to "I.R.W.";</li>
</ul>
</li>
<li><b>Search for New Romulus
</b><ul>
<li>Added missing audio barks to contact dialogues.</li>
</ul>
</li>
<li><b>Nimbus
</b><ul>
<li>Added a bartender store to buy items from the player.</li>
<li>Added bank and mail access to the bar area.</li>
</ul>
</li>
<li><b>The Kuvah'magh
</b><ul>
<li>The final contact will no longer pop in combat.</li>
</ul>
</li>
<li><b>Cold Storage
</b><ul>
<li>The Lobi Crystal on Cold Storage is no longer hidden by geometry and is accessible to players that know where to find it.</li>
</ul>
</li>
<li><b>Tour the Galaxy
</b><ul>
<li>Players are now able to complete this mission more than once.</li>
</ul>
</li>
</ul>
<h2>
Foundry</h2>
<ul>
<li>Waypoints should be properly placed on foundry missions again.</li>
<li>Elachi NPC contacts are now available for foundry space maps.</li>
</ul>
<h2>
Systems</h2>
<ul>
<li><b>Ships
</b><ul>
<li>The Valdore's hull strength is now properly described in the C-Store description</li>
<li>The Qaw'Dun Bird-of-Prey now has its Shield Modifier listed in the C-Store.</li>
<li>The description for the Mirror Ha'feh Assault Warbird's reward pack now lists the correct officer seating.</li>
<li>The Guramba's Javelin is now able to charge up immediately when the ship enters Siege Mode, even if it is already on cooldown from being used previously.
<ul>
<li>The Javelin still cannot be fired until the cooldown is over, but it can be fully charged up prior to this time.</li>
</ul>
</li>
<li>Fixed a bug that caused the Fleet Mogai Heavy Warbird to gain abnormally high benefits from the Starship Impulse Thrusters and Structural Integrity skills.</li>
<li>Dominion Polaron Dual Cannons can now be used on Warbirds.</li>
</ul>
</li>
<li><b>Fleet Updates
</b><ul>
<li>Updated all Fleet project inputs to allow fleet members to input Engineering and Operations department duty officers where you could previously only slot Engineering OR Operations.</li>
<li>Updated all Fleet project inputs to allow fleet members to input Science and Medical department duty officers where you could previously only slot Science OR Medical.</li>
<li>Corrected tooltip text in the Starbase "Provision Fleet Ships" projects for the Non-Civilian Duty Officer inputs.
<ul>
<li>This should now correctly state that the project requires Non-Civilian duty officers instead of Tactical department officers.</li>
</ul>
</li>
<li>Updated replicator food/drink unlocks to work with Romulan bartender and chef Duty Officers</li>
</ul>
</li>
<li><b>Singularity Powers
</b><ul>
<li>Quantum Absorption
<ul>
<li>This power's tooltip and Long Help now explains that the durations of the temporary hit points and shield regeneration are different.</li>
</ul>
</li>
<li>Warp Shadow
<ul>
<li>This power no longer prevents the caster from being untargetable for a short period of time after activating Ranks 4 and 5.</li>
<li>A buff icon will now only appear for this power only when the caster enters the Perfect Cloaking state after the Warp Shadows vanish.</li>
</ul>
</li>
</ul>
</li>
<li><b>Crystalline Entity Adjustments
</b><ul>
<li>Reward Updates
<ul>
<li>The normal Crystalline Entity will now reward 30 marks instead of 25</li>
<li>The elite Crystalline Entity mission will now reward 60 marks instead of 40.</li>
</ul>
</li>
<li>The number of targets hit by the Matter Conversion Beam has been decreased during Phase 2 and Phase 3, on both Normal and Elite versions.</li>
<li>On Elite, the following additional changes have been made:
<ul>
<li>Reduced the max number of Fragments that may be present on the map from 12 to 9.</li>
<li>Reduced the spawn frequency of Fragments slightly</li>
<li>Reduced the Entity's regeneration rates</li>
</ul>
</li>
</ul>
</li>
<li><b>Dilithium Store Updates
</b><ul>
<li>Tetryon Beam weapons had their prices reduced on the Dilithium store.</li>
<li>Tetryon Dual Heavy Cannons were missing from Marks VI to X on the Dilithium Store.</li>
<li>Disruptor Cannons and Turrets are now available at all Ranks on the Dilithium store.</li>
<li>Mark VIII and Mark X Polaron Space weapon types are now available on the Dilithium Store.</li>
<li>Plasma Turrets, Single Cannons, and Dual Cannons are now available for Mark IV to X on the Dilithium Store.</li>
<li>Phaser Dual Cannons and Dual Heavy Cannons are now available from Marks II to X on the Dilithium Store.</li>
<li>Dual Plasma Beam Bank Mk IV is now available in the Dilithium Store.</li>
</ul>
</li>
<li><b>Matter/Anti-Matter Warp Cores</b> have been added as additional mission rewards to the following Starfleet missions:
<ul>
<li>Kuvah'magh</li>
<li>Spin The Wheel (also available to KDF, and a Singularity Core for ROM)</li>
<li>Friend of my Enemy</li>
<li>Seeds of Dissent</li>
</ul>
</li>
<li>Players are now able to use a Hypospray to escape the Tholian Drone Stasis Beam.
<ul>
<li>This change affects both the reprogrammed drone pets from the Nukara Strikeforce Reputation as well as the Tholian stasis drone.</li>
</ul>
</li>
<li>Romulan Captains now have access to a series of "Bridge Officer Applicant" Recruitment assignments which can reward Romulan or Reman Bridge Officer candidates of Green or better quality depending on the outcome.
<ul>
<li>These assignments will only appear in Tau Dewa Sector, New Romulus Command, and are not common.</li>
</ul>
</li>
<li>Updated the descriptions of Plasmonic Leech and Power Conduit Link to indicate that they do not stack with each other.
<ul>
<li>This is a display change only; they were prevented from stacking in a previous patch.</li>
</ul>
</li>
<li>Carrier pets no longer display specific character class categories that can equip them.
<ul>
<li>Only carrier pets that require a specific ship will now display these requirements.</li>
</ul>
</li>
<li>Updated description text for all Singularity Warp Cores.
<ul>
<li>They now correctly state that they grant a flat bonus plus a scaling amount of power based on Singularity level.</li>
</ul>
</li>
<li>Large and small hyposprays may now be purchased 100 at a time.
<ul>
<li>They still stack in groups of 20.</li>
</ul>
</li>
<li>Fixed an issue where the Military Commendation Report DOFF assignment was requiring an Assault Squad Officer for increased success percentage on a Tactical slot.
<ul>
<li>This has been changed to using an Energy Weapons Officer instead, which is a proper Tactical specialization.</li>
</ul>
</li>
<li>Jakan, a Romulan Duty Officer, did not have enough traits.
<ul>
<li>He has gained the Cunning trait.</li>
</ul>
</li>
<li>Livona, a Romulan Duty Officer, no longer has the Founders of the Federation trait.</li>
<li>The Tholian Recluse may no longer launch twice as many Jem'hadar fighter pets as intended.</li>
<li>Temporal Beacons now require the player to be Level 11 to access their Duty Officer Assignments.</li>
<li>The Plasma Flamethrower project is now available to players that have reached Tier 5 of their Romulan Reputation.</li>
<li>Gorn are now receiving all of their species traits.</li>
<li>Romulan captains are now able to Reassign duty officers that are Romulan Republic personnel.</li>
<li>Updated the description of Power Conduit Link to indicate it can stack up to 5 times</li>
<li>KDF-allied Romulan characters would now gain Marauding reward powers properly.</li>
<li>In the Overview page of the Duty Officer window for Klingon-allied characters, the description of rank 3 of Marauding now refers to the power "Assign Raiding Party" by its actual name.</li>
<li>Techie now provides 30 points in Starship Hull Repair instead of 10.</li>
<li>Well-Travelled now appears under the "Other" section in the Passives list on the character sheet after it has been earned.</li>
<li>Romulans are now able to purchase Commendation rank Duty Officers from Centurion Velar for Dilithium.</li>
<li>Rank 4 Disruptor turrets now do damage that is in line with expectations.</li>
<li>Summoned Engineer Disruptor turrets will now have a unique appearance.</li>
</ul>
<h2>
Character</h2>
<ul>
<li>Slightly updated the appearance of the character Law on Nimbus.</li>
<li>Added additional head customization options for Romulans.</li>
<li>Romulan Aliengen Females to have a slightly wider range of available heights.</li>
<li>Reman female make-up patterns can now all have their colors changed.</li>
<li>The standard Romulan species will appear first during New Character Creation.</li>
<li>Resolved an issue where an NPC-only Suliban head was appearing in Tailor for AlienGen males wearing off-duty Vedek hoods</li>
<li>Female costume preset for Klingon Romulan should now appear correctly in Tailor</li>
</ul>
<h2>
FX</h2>
<ul>
<li>The frequency that FX icons should pop in has been severely reduced.</li>
<li>Raiding Party no longer has blank icons.</li>
<li>Updated the art for Fekihri portal death.</li>
<li>Updated the hit location for the Grappler Console power.</li>
<li>FX no longer fade out when the player zooms in their camera.</li>
<li>NPCs will now only react to a grenade when it goes off, not when it is thrown.</li>
<li>Romulan ship explosions are no longer slightly misaligned.</li>
<li>Shrapnel torpedo rockets will now fire from all proper and available torpedo nodes.</li>
</ul>
<h2>
UI</h2>
<ul>
<li>The Romulan Singularity UI will now update its Singularity Level display correctly when piloting shuttles</li>
<li>Made the name of the items in the need/greed window always be white to enhance legibility.</li>
<li>Made the need/greed window fit contents vertically so that when there were more than two items they did not expand beyond the edge of the window.</li>
<li>The "Color Scheme" option has been renamed to "Color Palette".</li>
<li>The tooltip of the Color Palette has been made more descriptive.</li>
<li>Fixed an issue where the icons to summon To'duj Fighter carrier pets were incorrectly using Scorpion Fighter icons instead.</li>
<li>The biography display will no longer be inconsistent.</li>
<li>Added skinning override to the region icon in the column list for the PvE windows so that it displays a Romulan ship if you're using the Romulan UI.</li>
<li>The icon for the Romulan shuttle accolade "Size Doesn't Matter" has been updated to show a Romulan shuttle and symbol.</li>
<li>Addressed readability issues with certain color schemes and duty officer/c-store listrows.</li>
<li>Fixed a bug where popup tips could appear twice, pointing to different areas of the screen.</li>
<li><b>Team Window Improvements
</b><ul>
<li>When you are in a space map and a teammate is on a ground map, a person icon will appear instead of a square where their ship icon is.</li>
<li>When you are on a ground map and a teammate is in a space map, a starship icon will appear instead of an empty portrait frame.</li>
<li>Players are now able to click the team window to select teammates again</li>
<li>Added a mouseover state for when a teammate is selectable from the team window
<ul>
<li>When they are alive and on the same map as you</li>
</ul>
</li>
<li>Buff icons for teammates on the ground now fill to the right instead of the left and should no longer overlap the teammate window.</li>
</ul>
</li>
<li>Improved visuals of ship HP HUD element.</li>
<li>Disabled rotation of characters on the character selection screen.</li>
<li>When a duty officer is slotted to an assigment, the frame and background will now show the correct faction art.</li>
<li>Romulans allied with the KDF will see KDF themed images for duty officer assignments that have it.</li>
<li>Updated the Featured Foundry Spotlight image and the PVE image in the Mission Journal Overview screen to show Klingon art if you are a KDF aligned romulan.</li>
<li>Updated icon for Klingon version of the "bite" trait icon so it uses new trait icon style.</li>
<li>The UI style can now be set per character.</li>
</ul>
</div>
Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-63014335066569093782013-06-19T10:11:00.001-07:002013-06-19T10:11:44.031-07:00Dilithium Mine Featured Project #1: "Let the Starlight In"<div class="separator" style="clear: both; text-align: center;">
<a href="http://images-cdn.perfectworld.com/www/36/1f/361f79bf487762be95dabcdf269fc02f1371653733.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://images-cdn.perfectworld.com/www/36/1f/361f79bf487762be95dabcdf269fc02f1371653733.jpg" width="320" /></a></div>
<br />
The first featured project for the Fleet Dilithium Mine scheduled to become available in tomorrow's <a href="http://sto.perfectworld.com/news/?tag=sto-patch-notes" target="_blank">Holodeck Update</a> in Star Trek Online is called "Let the Starlight In" and will be available to start until July 4, 2013! Once completed, your Fleet Dilithium Mine will be opened up with a view to the stars!<br />
<br />
More info about this featured project can be found in the<a href="http://sto.perfectworld.com/news/?p=922671" target="_blank"> Legacy of Romulus Devblog #24</a>Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-5584011543472417002013-06-12T12:22:00.001-07:002013-06-12T12:22:34.655-07:00Community Defend Rh'Ihho Station Event<div class="separator" style="clear: both; text-align: center;">
<a href="https://dl.dropboxusercontent.com/u/1044396/Star%20Trek%20Online/screenshot_2013-06-03-00-36-56.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://dl.dropboxusercontent.com/u/1044396/Star%20Trek%20Online/screenshot_2013-06-03-00-36-56.jpg" width="320" /></a></div>
<br />
<br />
STO Community Manager PWEBranflakes is organizing an in-game (Holodeck) Community Defend Rh'Ihho Station Event for this coming Thursday.<br />
<br />
There are two timeslots:<br />
<br />
The first timeslot will be at 6:30pm BST/ 10:30am PDT/ 1:30pm EDT.<br /><br />The second timeslot will be at 3pm PDT/ 6pm EDT/ 11pm BST. <div>
<br /></div>
<div>
From <a href="http://sto-forum.perfectworld.com/showthread.php?t=744761" target="_blank">PWEBranflakes</a>:<blockquote class="tr_bq">
Let's plan to meet on Bajor, near the fountain. From there, we'll queue up for the event. Feel free to attend with a character of any faction, but the minimum level requirement is 50. Please join the REDALERT channel to see any instructions/ communication from myself. Type this command in your chat bar to join the channel: /channel_join redalert<br /><br />If you can't make it Thursday, I would like to try and do these often, and on different days/ times. Feel free to post constructive feedback in here with ideas, including if you would like to see this expanded to other types of events (STFs, Fleet Actions, PvP, Foundry, etc.).<br /><br />Hope to see many of you Thursday!<br /><br />Cheers,<br /><br />Brandon =/\=</blockquote>
</div>
Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-83825295313525300012013-06-08T09:12:00.000-07:002013-06-08T09:20:29.654-07:00Calendar Update: Bonus Mark EventsAn update to the Calendars on SubspaceAgenda.blogspot.com:<br />
<br />
At some point (presumably when<i><span style="color: lime;"> Legacy of Romulus</span></i> launched, although I've scoured the patch notes several times and could not find it or any other announcement of this), a change to the hourly calendar happened where the <span style="color: orange;"><b>Fleet Bonus Mark Event</b></span> and <b><span style="color: orange;">Reputation Bonus</span></b> <b><span style="color: orange;">Event </span></b>have been merged together into a single 3-hour (usually) <b><span style="color: #ffd966;">Bonus Mark Event</span></b>.<br />
<br />
I've added this event to the <b><span style="color: #ffd966;">STO Miscellaneous Events</span></b> calendar since it is much more than just a fleet event.Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-13391646363342313772013-05-23T12:29:00.000-07:002013-05-23T12:29:49.070-07:00Featured Episode Reruns!<a href="http://images-cdn.perfectworld.com/www/5c/98/5c980427e719fc051a84453f50dd78871354823315.jpg" imageanchor="1"><img border="0" src="http://images-cdn.perfectworld.com/www/5c/98/5c980427e719fc051a84453f50dd78871354823315.jpg" /></a>
From now (5/23/2013) until 10AM Pacific Time on June 21st 2013, all previous Featured Episode Series are available with their special limited-time rewards, as well as hidden Lobi Crystal rewards hidden within the episodes for those who haven't received them yet! Go grab them while their hot!
Read more about it here, or head to the <a href="http://sto.perfectworld.com/news/?p=896771">Star Trek Online website</a> for more details:
<br />
<blockquote>
<h2>
<span style="font-size: large;"><strong>Spectres (The Devidians)</strong></span></h2>
<ul>
<li><strong>Special Reward: <span style="color: purple;">Ophidian Cane*</span></strong></li>
<li><strong>Minimum level required to accept missions: </strong>11 (Fed) 30 (KDF) 35 (Rom)</li>
<li><strong>How to Play:</strong> Use your Mission Journal (Press J or click the Hail button next to your minimap) to hail and transwarp to the different episodes; for Federation characters, use the Klingon War tab, and for Klingon and Romulan characters, use the Spectres tab.</li>
<li><strong>Episodes in this series: </strong>Skirmish, Spin the Wheel, What Lies Beneath, Everything Old is New, and Night of the Comet</li>
</ul>
<center>
<img alt="Star Trek Online STO MMORPG F2P Sc-Fi MMO game" height="215" src="http://images-cdn.perfectworld.com/www/bd/d1/bdd10d55163dd2c22cc9ef6825f7d3e91354823467.jpg" style="border: 1px solid white;" width="207" /></center>
<br />
<h2>
<span style="font-size: large;"><strong>Cloaked Intentions (The Romulan Star Empire)</strong></span></h2>
<ul>
<li><strong>Special Reward: <span style="color: purple;">Reman Bridge Officer*</span></strong></li>
<li><strong>Minimum level required to accept missions:</strong> 30 (Fed) 25 (KDF) 25 (Rom)</li>
<li><strong>How to Play: </strong>Use your Mission Journal (Press J or click the Hail button next to your minimap) to hail and transwarp to the different episodes; for Federation and Klingon characters, use the Romulan Mystery tab, and for Romulan characters, use the Freedom tab.</li>
<li><strong>Episodes in this series: </strong>The Vault, Mine Enemy, Frozen, Coliseum, Cutting the Cord, and Darkness Before the Dawn</li>
</ul>
<center>
<img alt="Star Trek Online STO MMORPG F2P Sc-Fi MMO game" height="239" src="http://images-cdn.perfectworld.com/www/71/e4/71e489136d09bd2e60530986c42c1f261354823534.jpg" style="border: 1px solid white;" width="164" /></center>
<br />
<h2>
<span style="font-size: large;"><strong>The 2800 (The Dominion)</strong></span></h2>
<ul>
<li><strong>Special Reward: <span style="color: purple;">Shard of Possibilities*</span></strong></li>
<li><strong>Minimum level required to accept missions: </strong>42 (Fed) 42 (KDF) 42 (Rom)</li>
<li><strong>How to Play: </strong>Use your Mission Journal (Press J or click the Hail button next to your minimap) to hail and transwarp to the different episodes; for Federation and Romulan characters, use the Cardassian Struggle tab and for Klingon characters, use the Dominion Domination tab.</li>
<li><strong>Episodes in this series: </strong>Second Wave, Of Bajor, Operation Gamma, Facility 4028, and Boldly They Rode</li>
</ul>
<center>
<img alt="Star Trek Online STO MMORPG F2P Sc-Fi MMO game" height="198" src="http://images-cdn.perfectworld.com/www/e2/c9/e2c9f1c0808fe264de809865fd35cdb71354823627.jpg" style="border: 1px solid white;" width="207" /></center>
<br />
<h2>
<span style="font-size: large;"><strong>Cold War (The Breen)</strong></span></h2>
<ul>
<li><strong>Special Reward: <span style="color: purple;">Breen Bridge Officer*</span></strong></li>
<li><strong>Minimum level required to accept missions:</strong> 47 (Fed) 47 (KDF) 47 (Rom)</li>
<li><strong>How to Play:</strong> Use your Mission Journal (Press J or click the Hail button next to your minimap) to hail and transwarp to the different episodes; for Federation, Klingon and Romulan characters, use the Breen Invasion tab.</li>
<li><strong>Episodes in this series: </strong>Cold Call, Out in the Cold, Cold Comfort, Cold Case and Cold Storage</li>
</ul>
<center>
<img alt="Star Trek Online STO MMORPG F2P Sc-Fi MMO game" height="239" src="http://images-cdn.perfectworld.com/www/da/c5/dac5d9b365ea8a138a2a1a023885f1011354823673.jpg" style="border: 1px solid white;" width="164" /></center>
<br />
*The limited-time rewards are unique and each character may only have one of each of them.<br />
This is a great opportunity for you to earn the limited-time, unique rewards for your characters that did not have a chance to get them yet. For players whose characters already have all the rewards, you will still want to re-play each of the series — players will be able to find a hidden accolade in each mission that rewards one (1) Lobi Crystal for completion of each accolade. As accolades can only be earned once per character, if you’ve already earned the accolade for a particular Feature Episode during this or a previous rerun, you would not be able to complete the accolade again.</blockquote>
Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com1tag:blogger.com,1999:blog-2726572749378892852.post-51709845668715154462013-05-21T16:37:00.000-07:002013-05-21T16:37:46.428-07:00Legacy of Romulus expansion is now live!<a href="http://images-cdn.perfectworld.com/en/sto/redesign2012/legacyofromulus/lnk-home.png" imageanchor="1" ><img border="0" src="http://images-cdn.perfectworld.com/en/sto/redesign2012/legacyofromulus/lnk-home.png" /></a>
It's May 21st 2013, which means Star Trek Online has been updated with its first expansion, "Legacy of Romulus"! This update is absolutely massive, which a revamped trait system, a new UI, Warp Core items for Starships, a new KDF tutorial starting from level 1, and an entire Romulan Republic faction! Read more about this update at the <a href="http://sto.perfectworld.com/news/?tag=sto-patch-notes" target="_blank">Star Trek Online</a> website!<br />
<br />
Patch notes below (beware, they are massive):<br />
<blockquote class="tr_bq">
<p><span style="color:#006400;"><span style="font-size: 20px;"><strong>NEW FEATURES</strong></span></span></p>
<h2>Romulans</h2>
<ul>
<li>Play as a Romulan in a storyline created from the Romulan Republic's point-of-view.
<ul>
<li>Battle the tyranny of the Tal Shiar and discover the identity of the silent enemy attacking Romulan colonies.</li>
<li>Denise Crosby returns to reprise her role as Empress Sela.</li>
<li>New missions take you from level 1-40; then join your allies to complete your journey to Vice Admiral.</li>
</ul>
</li>
<li>Romulan Republic characters can fly the new Warbird class starships.</li>
<li>Reman characters are available for the Romulan Republic two ways:
<ul>
<li>Achieve Rank 5 in Romulan Reputation</li>
<li>C-Store purchase</li>
</ul>
</li>
<li>The Cloaked Intentions episode series has been updated with a special story for Romulan and Reman players.</li>
<li>For more information, check out our Legacy of Romulus Dev Blogs here: <a href="http://sto.perfectworld.com/legacyofromulusnews" target="_blank">http://sto.perfectworld.com/legacyofromulusnews</a></li>
</ul>
<h2>Singularity</h2>
<ul>
<li>Romulan ships come with a new battle mechanic: Singularity.
<ul>
<li>When a Romulan player pilots a Warbird they will gain the ability to build Singularity energy over time.
<ul>
<li>This is represented by a meter with 5 “pips” that gradually fills when the player is in combat.</li>
<li>Beneath this meter is a mini power bar with between 1 and 5 Singularity Powers.</li>
<li>In order to use these powers you’ll need at least 1 full Singularity pip.</li>
</ul>
</li>
<li>Singularity energy builds gradually while in combat.</li>
<li>Singularity will not build if the Warbird is cloaked.</li>
<li>Singularity energy slowly decays while outside of combat.</li>
<li>The amount of stored Singularity energy will determine the potency of the Singularity power used.</li>
<li>Using any Singularity Power will completely deplete your Singularity meter and prevent it from filling for a period of time.
<ul>
<li>The duration of this “Singularity Lockout” scales depending on the amount of Singularity energy consumed.</li>
<li>In other words using a Singularity power with 1 Singularity level will cause a shorter lockout time than a power with 5 Singularity levels.</li>
</ul>
</li>
<li>All Singularity Powers have a shared cooldown as they all depend on Singularity power to be used.</li>
</ul>
</li>
<li>Singularity Powers
<ul>
<li>These special abilities are accessible either via the Singularity power tray beneath the Singularity meter or by directly clicking them in your power trays.</li>
<li>All Romulan Warbirds have a number of Singularity Powers equal to their Tier.
<ul>
<li>So, Tier 1 ships have a single power while Tier 5 ships have all five Singularity Powers.</li>
<li>The exception to this rule is fighters.
<ul>
<li>These ships have access to a specific single Singularity power.</li>
</ul>
</li>
</ul>
</li>
<li>Plasma Shockwave
<ul>
<li>Singularity: PBAoE Damage, + DoT</li>
<li>Availability: All Romulan Warbirds</li>
<li>This power deals a single initial hit of plasma damage and then additional Plasma damage over 15 seconds. This power’s damage scales with the user’s Singularity level.</li>
</ul>
</li>
<li>Quantum Absorption
<ul>
<li>Singularity: +Temporary Hit Points, +Shield Heal, +Shield Heal Over Time</li>
<li>Availability: Tier 2+ Warbirds</li>
<li>This power grants you an initial shield heal and then a smaller shield heal over 15 seconds.
<ul>
<li>Additionally you gain a large amount of Temporary Hit Points, which prevent damage to your hull if your shields are down.</li>
</ul>
</li>
<li>This power’s shield healing and Temporary Hit Points scale with the user’s Singularity level.</li>
</ul>
</li>
<li>Warp Shadow
<ul>
<li>Singularity: Create Warp Shadows</li>
<li>Availability: Tier 3+ Warbirds</li>
<li>Creates a number of Warp Shadow copies of your ship equal to your Singularity level.
<ul>
<li>These ships taunt nearby foes.</li>
</ul>
</li>
<li>After 20 seconds, the Warp Shadows vanish and you gain Perfect Cloaking for a short time.</li>
</ul>
</li>
<li>Singularity Jump
<ul>
<li>Singularity: Self Teleport, Create Singularity</li>
<li>Availability: Tier 4+ Warbirds</li>
<li>This power creates a Singularity effect at your current location that debuffs damage, perception and accuracy of all foes within the Singularity’s radius.</li>
<li>Immediately teleports you 5km forward after activating this power.</li>
<li>The potency of this power’s debuff scales with Singularity level.</li>
</ul>
</li>
<li>Energy Weapons: Singularity Overcharge
<ul>
<li>Singularity: Overcharge Energy Weapons</li>
<li>Availability: Tier 5 Warbirds</li>
<li>Overcharge your energy weapons to deal a devastating amount of damage over a short period of time.</li>
<li>This power’s duration scales with Singularity level.</li>
</ul>
</li>
</ul>
</li>
<li>For more information, check out this Dev Blog here: <a href="http://sto.perfectworld.com/news/?p=875021" target="_blank">http://sto.perfectworld.com/news/?p=875021</a></li>
</ul>
<h2>KDF Updates</h2>
<ul>
<li>Klingons now have full level 1 to 50 progression!</li>
<li>New Klingons are now created as level 1 characters.</li>
<li>New Klingons will play through a new Klingon-themed tutorial that involves both ground and space combat.</li>
<li>Existing Klingons, and new Klingons who have played through the new tutorial before, will be able to play starting with the mission “Duties of Command”.
<ul>
<li>This mission takes place on Qo’noS and replaces the old Tour of Qo’noS mission, which is no longer available.</li>
</ul>
</li>
<li>After this, players can play the missions The Hunt is On, also on Qo’noS, and Space Chase.</li>
<li>Other new missions have also been added.
<ul>
<li>Manhunt: find yourself on Rura Penthe and gain the friendship of an unlikely prisoner.</li>
<li>Friend or Foe: learn of a plot to destabilize the Klingon Empire.</li>
<li>Test of Mettle: where you are invited to prove the worth of your first new ship.</li>
<li>A House on Fire: find out what the Orions are up to in the Servin system.</li>
<li>A House Pursued: uncover a plot involving an old nemesis of yours.</li>
</ul>
</li>
<li>Some missions, like Bringing Down the House and The House Always Wins have had their level changed to create a more cohesive story arc from level 1 to 50.</li>
<li>Around level 21, Klingons are invited to participate in the Nimbus adventure zone via the mission Secrets of Nimbus.
<ul>
<li>For more information, check out this Dev Blog here: <a href="http://sto.perfectworld.com/news/?p=890121" target="_blank">http://sto.perfectworld.com/news/?p=890121</a> (This adventure zone is also open to the Federation and Romulan Republic factions around the same level.)</li>
</ul>
</li>
<li>Existing KDF missions have been updated so that they now fit in better with the overarching KDF story.</li>
<li>For more information, check out this Dev Blog here: <a href="http://sto.perfectworld.com/news/?p=892951" target="_blank">http://sto.perfectworld.com/news/?p=892951</a></li>
</ul>
<h2>Nukara Strikeforce Reputation</h2>
<ul>
<li>This new reputation is available in your Reputations panel of your character status window.</li>
<li>Like the New Romulus and Omega Force Reputations, this end game feature allows you to earn high end rewards for max level characters.
<ul>
<li>The Reputation system unlocks at level 50.</li>
<li>Earn new ground and space powers.</li>
<li>Earn Nukara Marks to progress through the Nukara Strikeforce Reputation and obtain powerful items.</li>
<li>Earn Nukara Marks by completing the following:
<ul>
<li>Repeatable missions on Nukara Prime</li>
<li>Azure Nebula Event*</li>
<li>Defend Rh’ihho station Fleet Action*</li>
<li>Mine Trap Event*</li>
<li>Rhi Atmosphere Event*</li>
<li>Vault Ensnared Event*</li>
<li>Crystalline Catastrophe Event, Normal and Elite
<ul>
<li>*These events award a choice of Romulan, Nukara, or Fleet Marks and a small amount of additional Fleet Marks.</li>
</ul>
</li>
</ul>
</li>
<li>Rewards on Nukara Prime have been changed:
<ul>
<li>Tholian Requisition Boxes awarded by completing repeatable missions on Nukara Prime no longer have a chance to award very rare or leveless Tholian Ground Set items.</li>
<li>Completion of Nukara Prime repeatable missions now award Nukara Marks.</li>
<li>Special Rewards like the Upgraded Tholian Ground set are now available as a Tier 5 rewards in this Reputation.</li>
</ul>
</li>
<li>Players that have previously earned the levelless version of the Tholian Ground set from Tholian Requisition boxes may complete a reputation project once for each piece of this set.
<ul>
<li>These projects allow you to exchange the set item for 50 Nukara Marks, for a potential total of 150 Marks.</li>
<li>These projects are available at Tier 0 in the reputation.</li>
</ul>
</li>
<li>Players who have upgraded their Tholian Ground set via the Lobi Store may complete a reputation project once for each piece of this set.
<ul>
<li>These projects allow you to “register” these set pieces.
<ul>
<li>Doing so will return the item back to you and award you 50 Nukara Marks, for a potential total of 150 Marks.</li>
</ul>
</li>
<li>These projects are available at Tier 0 in the reputation.</li>
</ul>
</li>
</ul>
</li>
<li>For more information, check out this Dev Blog here: <a href="http://sto.perfectworld.com/news/?p=865801" target="_blank">http://sto.perfectworld.com/news/?p=865801</a></li>
</ul>
<h2>Atmosphere Assault</h2>
<ul>
<li>This is a new five man, 15 minute event that is available from the queue at any time.</li>
<li>The event is playable by all factions.</li>
<li>This event is designed for teams of level 50 characters.</li>
<li>This event requires a small craft (shuttles, runabouts, fighters, etc).</li>
<li>Rewards are based off of how much of the colony you are able to save with bonuses given out for defeating enemy waves within certain times.
<ul>
<li>Select from Romulan or Fleet marks for your reward.</li>
</ul>
</li>
</ul>
<h2>Defend Rh'Ihho Station</h2>
<ul>
<li>This is a new five man 10-to-15 minute event that is available from the queue at level 50.</li>
<li>The event is playable by mixed Starfleet, Romulan and KDF teams.</li>
<li>There are three timed phases to this mission.
<ul>
<li>Find and destroy enemy devices that are preventing repairs from completing.</li>
<li>Rescue Romulan Engineers from abduction.</li>
<li>Stop the enemy from blowing up the main reactor.</li>
</ul>
</li>
<li>The more enemy devices you destroy and Engineers you save the greater the rewards.
<ul>
<li>Move quickly and use team tactics to control enemy movement and find the enemy devices!</li>
</ul>
</li>
</ul>
<h2>Traits</h2>
<ul>
<li>The traits system has received a massive revamp!
<ul>
<li>Players will no longer pick trait points at character creation.</li>
<li>Current characters will be granted a free respec token for their traits.</li>
<li>At level 10, the new trait system will unlock.</li>
</ul>
</li>
<li>Players now gain an additional point to spend on Traits at each new rank.
<ul>
<li>This allows players to have 1 required trait and 8 optional traits at Vice Admiral/Lieutenant General rank.</li>
</ul>
</li>
<li>A new category of trait has been added – Class-specific traits.
<ul>
<li>These traits enhance specific aspects of your class, and can only be chosen by Captains of that class.</li>
<li>There are two new space traits and two new ground traits for each career path.</li>
<li>Engineer:
<ul>
<li>Space – Grace Under Fire
<ul>
<li>Whenever you are hit for more than 25% of your hull in a 5 second period, the cooldown on Miracle Worker is reset.
<ul>
<li>This effect cannot occur more often than once per 90 seconds.</li>
</ul>
</li>
</ul>
</li>
<li><span style="color:#ffff00;">(Fixed a typo 5/21 @10:44AM PDT) </span>Space – EPS Manifold Efficiency:
<ul>
<li>When you use Emergency Power to Auxiliary, Emergency Power to Engines, Emergency Power to Shields, or Emergency Power to Weapons, this trait causes all of your other power levels to gain a moderate subsystem boost. When you use any Battery, this trait causes all of your other power levels to gain a large subsystem boost</li>
</ul>
</li>
<li>Ground -Nanomolecular Architect:
<ul>
<li>All pets you create have increased damage resistance and regeneration.</li>
</ul>
</li>
<li>Ground – Shield Harmonic Resonance:
<ul>
<li>When you take damage, your shields start to adapt to the incoming damage, giving you a stacking Resistance buff to that type of damage.
<ul>
<li>Only one damage type can grant this resistance at any given time.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Science:
<ul>
<li>Space – Photonic Capacitor:
<ul>
<li>Science powers you activate reduce the remaining cooldown of Photonic Fleet by 15 seconds.
<ul>
<li>This ability cannot trigger more often than once every 10 seconds.</li>
</ul>
</li>
</ul>
</li>
<li>Space – Conservation of Energy:
<ul>
<li>When Energy Weapons hit you, your exotic damage has a chance to be increased by 10%, stacking up to 3 times.
<ul>
<li>Exotic Damage includes any damage which is increased by the Starship Particle Generators skill.</li>
</ul>
</li>
</ul>
</li>
<li>Ground -Medical Vanguard:
<ul>
<li>All powers you use on allies give them additional healing.</li>
</ul>
</li>
<li>Ground -Field Researcher :
<ul>
<li>You gain a 25% damage bonus against targets affected by Control powers or Debuff powers.</li>
</ul>
</li>
</ul>
</li>
<li>Tactical:
<ul>
<li>Space – Last Ditch Effort:
<ul>
<li>While Go Down Fighting is active, you gain 10% Damage Resistance to all damage types when you attack a target, stacking up to 3 times.</li>
</ul>
</li>
<li>Space – Crippling Fire:
<ul>
<li>Your critical hits reduce your target's Accuracy by 2.5%, stacking up to 3 times.</li>
</ul>
</li>
<li>Ground – Situational Awareness:
<ul>
<li>All of your Grenade powers now have a 25% chance to expose their target in addition to their normal effects.</li>
</ul>
</li>
<li>Ground – Strike Team Specialist:
<ul>
<li>Your damaging attacks give you a 2.5% bonus to Crit chance. This buff can stack up to 3 times.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>For more information, check out this Dev Blog here: <a href="http://sto.perfectworld.com/news/?p=866721" target="_blank">http://sto.perfectworld.com/news/?p=866721</a></li>
</ul>
<h2>Warp Cores</h2>
<ul>
<li>All ships in the game now have a Warp Core slot.
<ul>
<li>All KDF and Starfleet vessels use Matter/Antimatter Warp Cores.</li>
<li>All Romulan vessels use Singularity Warp Cores.</li>
</ul>
</li>
<li>The way in which Warp Speed in Sector Space is calculated has been updated.
<ul>
<li>It is now based off the level of your ship's Warp Core, instead of off your captain level.</li>
<li>Additionally, the scale of Warp Speed throughout the game has been recalculated to allow players to go faster in Sector Space but maintain Warp 10 as the fastest displayed non-Transwarp speed.
<ul>
<li>A speed that previously displayed as Warp 7 now displays as Warp 5, but is actually the same speed.</li>
<li>This means captains moving at Warp 10 will now reach their destinations more quickly than they could before.</li>
</ul>
</li>
</ul>
</li>
<li>Warp Cores of every rarity now drop from space combat throughout the game.</li>
<li>As your Warp Core increases in rarity, it gains additional pools of possible enhancements to add to your ship.
<ul>
<li>All Matter/Anti-Matter Warp Cores increase the Maximum power of either Shields, Engines, or Auxiliary by 5, while providing an efficiency boost in that same system if its power level drops below 75.</li>
<li>All Singularity Warp Cores increase your current power of either Shields, Engines, or Auxiliary by 5 when your Singularity Meter is empty, and by 15 when your Singularity Meter is full.
<ul>
<li>This boost scales directly with how much Singularity power you have.</li>
</ul>
</li>
<li>Uncommon-quality Matter/Antimatter Warp Cores add a skill bonus to an Engineering-related skill.
<ul>
<li>There are six possible enhancements you can receive on a green warp core:
<ul>
<li>Driver Coil</li>
<li>Starship Batteries</li>
<li>Warp Core Efficiency</li>
<li>Subsystem Repair</li>
<li>Electro-Plasma Systems</li>
<li>Starship Engine Performance</li>
</ul>
</li>
</ul>
</li>
<li>Uncommon-quality Singularity Warp Cores add a skill bonus to a Science-related or a Singularity-related skill.
<ul>
<li>There are seven possible enhancements you can receive on a green warp core:
<ul>
<li>Singularity Decay Rate Reduction</li>
<li>Singularity Fill Rate Increase</li>
<li>Singularity Lockout Duration Reduction</li>
<li>Particle Generators</li>
<li>Graviton Generators</li>
<li>Power Insulators</li>
<li>Electro-Plasma Systems</li>
</ul>
</li>
</ul>
</li>
<li>Rare-quality Matter/Antimatter Warp Cores add a synergy bonus between one power system and another.
<ul>
<li>For example, one possible Rare enhancement will give you bonus Weapon power equal to a percentage of your current Engine power.</li>
<li>There are twelve possible enhancements at the Rare level, one for each possible subsystem synergy link.</li>
</ul>
</li>
<li>Rare-quality Singularity Warp Cores enhance one specific Singularity power, adding a new mechanic to it whenever you use that power.
<ul>
<li>Enhance Plasma Shockwave adds a Subsystem Offline proc to your Plasma Shockwave.</li>
<li>Enhance Singularity Shielding gives you a Damage Resistance bonus while Singularity Shielding is still active.</li>
<li>Enhance Warp Shadow gives your Warp Shadow power a chance to confuse hostile targetable projectiles like High Yield Torpedoes or Mines when used.</li>
<li>Enhance Singularity Jump makes the accuracy debuff provided by the deposited Singularity 100% more effective.</li>
<li>Enhance Singularity Overcharge gives you a Critical Severity bonus for the duration of the Overcharge buff.</li>
</ul>
</li>
<li>Very Rare-quality Warp Cores of both core types add a new Capacitor power to your useable powers.</li>
<li>Capacitor powers function as reusable batteries that don't occupy a device slot, but have a longer cooldown and lower magnitude of effect than a standard battery.</li>
<li>There are four enhancements at the Very Rare level, one for each battery type.</li>
<li>Singularity Capacitors drain your Singularity level to provide a large boost in power, while Standard Capacitors provide a small boost in power at no resource cost.</li>
</ul>
</li>
<li>Mk XI and XII Warp Cores of all qualities gain one additional travel-related enhancement that increases the usefulness of your Slipstream or Transwarp abilities.</li>
<li>All enemy ships in space have a chance of dropping a Warp Core when they are destroyed.</li>
<li>A selection of Warp Cores can be purchased from Energy Credit vendors in most social hubs, as well as through the Dilithium store.</li>
<li>All told, the Warp Core slot is designed to add a lot of choice in how you configure your ship's power settings and abilities.
<ul>
<li>There are tens of thousands of possible cores out there to find and use, and tons of new builds to make with them.</li>
</ul>
</li>
<li>For more information, check out this Dev Blog here: <a href="http://sto.perfectworld.com/news/?p=885461" target="_blank">http://sto.perfectworld.com/news/?p=885461</a></li>
</ul>
<h2>General</h2>
<ul>
<li>Players can no longer send or receive Fleet chat without accepting their Fleet invitation.</li>
<li>All Missions which reward Kits have had their options altered.
<ul>
<li>Instead of giving players a Choice of different profession Kits, they will instead be rewarded with an item that will automatically unpack into a level-appropriate, profession-specific Kit upon being received.</li>
<li>This prevents players from making an incorrect decision, and choosing a Kit which they cannot use.</li>
</ul>
</li>
<li>Updated the visual appearance of all existing Romulan NPC ships.</li>
<li>The Earth Spacedock ship equipment vendor now sells Mk XI Shields, Engines and Deflectors.</li>
<li>Extra Crystal Shard items from the Crystalline Catastrophe event can now be discarded.</li>
<li>Completing the full Tour the Galaxy challenge now rewards the "Well Travelled" trait as a free bonus trait.
<ul>
<li>This trait grants your captain a permanent reduction in Transwarp cooldown.</li>
</ul>
</li>
<li>Several changes to graphics code to improve logging and stability.</li>
<li>Updated every texture in the game, everywhere.
<ul>
<li>For more information, see this thread: <a href="http://sto-forum.perfectworld.com/showthread.php?t=665941" target="_blank">http://sto-forum.perfectworld.com/showthread.php?t=665941</a></li>
</ul>
</li>
<li>Drozana Station has been updated.
<ul>
<li>Starfleet engineers have been hard at work and the layout of the station has received an overhaul.</li>
<li>Added a tailor to Drozana Station.</li>
<li>Closing the window to beam down to the station will now move it to an optional interact.</li>
</ul>
</li>
<li>Klingon players will now have access to a Kivra Shuttle as their free shuttle.
<ul>
<li>The Toron is now available for Dilithium, rather than being free.</li>
</ul>
</li>
<li>Updated every ship in the game to resolve an issue that caused black textures for players using DX11.</li>
<li>The Crystalline Entity queued event is now available in both Normal and Elite versions.
<ul>
<li>Completing this event awards items and Dilithium, plus a box that grants you your choice of Nukara or Fleet marks.
<ul>
<li>25 marks for Normal, 40 marks for Elite.</li>
</ul>
</li>
</ul>
</li>
<li>Trills who wear the Cropped Winter Jacket will no longer have transparent torsos.</li>
<li>Updated level-up progression schedule for Bridge Officer unlocks, Duty Officer unlocks, and access to other game features for all factions.</li>
<li>Resolved an issue that caused players to lose control of steering their ships after respawning.</li>
<li>Removed a random white box from the Tholian Control room in Temporal Ambassador.</li>
<li>Updated New Romulus vendors to carry Plasma weapons instead of Phasers.</li>
<li>Slightly improved the visual appearance of most of the Federation ship materials.</li>
<li>The Rator and Chulan systems have swapped locations.</li>
</ul>
<h2>Duty Officers</h2>
<ul>
<li>The Duty Officer System will now unlock for all players at level 12, regardless of their faction.
<ul>
<li>This means Federation players between levels 8 and 11 will temporarily lose access to their Duty Officers.</li>
</ul>
</li>
<li>The levels at which Free Duty Officer Packs are rewarded have been altered:
<ul>
<li>Level 11 Federation and Level 23 Klingon Packs are now both rewarded at level 18.</li>
<li>Level 21 Federation and Level 26 Klingon Packs are now both rewarded at level 23.</li>
<li>All packs rewarded at levels 31 and above are unaltered.</li>
</ul>
</li>
<li>Any Contacts which require access to the Duty Officer system have had their level restrictions altered to this new standard.</li>
<li>It is no longer possible to move officers to or from your Active Roster while you are in Combat.</li>
</ul>
<h2>Foundry</h2>
<ul>
<li>The default Foundry mission search now sorts by a weighted rating and not the average rating.</li>
<li>Updated the following template maps so that they will have proper pathing information after they are published:
<ul>
<li>Argelius II Interior</li>
<li>Borg Interior 02</li>
<li>Briarpatch Research Interior</li>
<li>Cardassian Interior 02</li>
<li>Ice Caves Interior 03</li>
<li>Kassae Station Interior</li>
</ul>
</li>
<li>Added an "Alien" option to the species dropdown menu for both ground and space NPC Groups.</li>
<li>Waypoints for contacts on Earth Spacedock have been adjusted so they are correct now.</li>
<li>The Foundry contacts in Qo'noS First City now have they waypoints pointing to them again.</li>
<li>Replaced the missing "to" in Bridge Officer dialog descriptions.</li>
<li>Removed all reference to attachment sidedness for Borg NPC Contacts.</li>
<li>Renamed some of the Tellarite NPC Contacts to reflect the fact that they are alien, and not Tellarite.</li>
<li>Went through all costumes and renamed them to remove all incidences of duplicates.</li>
<li>Resolved an issue where sometimes the shields on a ship would be reported as 1/-1 while previewing.</li>
<li>Changeling NPC Contacts now have more visual variety.</li>
<li>Added visual variety to Klingon TOS NPC Contacts.</li>
<li>Resolved the issue that prevented players from purchasing additional Foundry slots.</li>
<li>Players will no longer receive mission rewards while in preview mode.</li>
<li>The ground Away Team will no longer appear upon previewing Space maps.</li>
<li>Added new NPC Groups to the Foundry:
<ul>
<li>Elachi Ground</li>
<li>Elachi Space</li>
<li>Reman Rebellion Ground</li>
<li>Reman Rebellion Space</li>
<li>Romulan Republic Ground</li>
<li>Romulan Republic Space</li>
</ul>
</li>
<li>Added Elachi and EV Tholian NPC Contacts.</li>
<li>Resolved an issue where all dialogs on a map would be copied to all objects during map duplication.</li>
<li>The waypoint for a Reach Marker Task is no longer larger than the actual in-game area of activation.</li>
</ul>
<h2>Missions</h2>
<ul>
<li>Changed the initial Console Choice from Admiral Quinn in the Fed Tutorial.
<ul>
<li>Replaced the "Flow Capacitor" console from Sci option with a "Shield Hitpoint" console.</li>
</ul>
</li>
<li>Updated Azure Nebula Rescue queued event, Vault: Ensnared event, and Tholian Red Alerts to reward new Choice of Mark boxes.</li>
<li>The Federation mission journal has been updated:
<ul>
<li>A "Wasteland" tab has been added, following the "Klingon War" in progression.
<ul>
<li>Existing missions that now follow "Wasteland" have had their levels adjusted.</li>
</ul>
</li>
</ul>
</li>
<li>Updated The Vault:
<ul>
<li>Fixed a typo in science career text.</li>
<li>Updated the text for the nav beacons.</li>
<li>The communications relay satellite now uses a Romulan satellite model.</li>
<li>Enlarged map waypoints.</li>
<li>Added a waypoint for the docking bay on the Vault.</li>
<li>Resolved an issue that prevented players in their Starship from re-entering The Vault after leaving partway through the mission.</li>
</ul>
</li>
<li>Updated What Lies Beneath:
<ul>
<li>Added a "Locate Computer Core" dialog option in the third floor, in which your Bridge Officer gives you advice on how to descend to the core.</li>
<li>Updated mission text in the bottom floor to "Find Core Access Door", since it is a door, not a ramp, and "Descend to Computer Core."</li>
</ul>
</li>
<li>Updated Mine Enemy:
<ul>
<li>Updated the text on the system interact button to remove typo for Continue: "Query in the Quarry."</li>
<li>Resolved an issue that could cause one encounter group of Romulans in the mine not to spawn if player failed all diplomacy dialogs.
<ul>
<li>Previously, this could halt mission completion.</li>
</ul>
</li>
</ul>
</li>
<li>Updated Cutting the Cord:
<ul>
<li>Act 1
<ul>
<li>The tactical optional should no longer appear but not be usable for non-tactical officers.</li>
<li>Obisek is now the initial contact when the player enters the Brea system.</li>
<li>The Zdenia, Obisek's ship, is present along with the player at the start.</li>
<li>Because the Zdenia is present to help the player, the number of enemy ships in the initial battle over the planet was increased.</li>
<li>Turrets reprogrammed by the tactical optional objective are now more aggressive about finding valid targets and firing on them.</li>
</ul>
</li>
<li>Act 2
<ul>
<li>Obisek is now the initial contact when the player first arrives.</li>
<li>The virtual guide FX color is now based on the faction of the player who calls for the guideline.</li>
</ul>
</li>
<li>Act 3
<ul>
<li>Changed fight order: Sela is present from the start.</li>
<li>Player spawns away from the big space brawl to start.</li>
<li>Iconian probes now spawn over several seconds.</li>
<li>Romulan ships arrive in reinforcement waves over the course of the fight.</li>
</ul>
</li>
</ul>
</li>
<li>Rapier:
<ul>
<li>Updated so it now completes correctly in the wormhole and in the Rapier when scanning anomalies or rescuing hostages, respectively.</li>
<li>Added an OPS button to board the U.S.S. Rapier if the player closes the initial window.</li>
<li>Hostages are no longer able to be killed.</li>
</ul>
</li>
<li>Forging Bonds: Updated so that the mission will now reliably complete successfully while on the ground and in the base interior.</li>
<li>Seeds of Dissent has been updated for players using cloaking devices.</li>
<li>Past Imperfect: "Back to the Future" mission step now has a waypoint for the portal back to your own time.</li>
<li>Doomsday Device:
<ul>
<li>The player is no longer switched to the holographic disguise before the cut-scene begins.</li>
<li>Players will no longer see the Bridge Officers from their regular starship when piloting the Bird-of-Prey.</li>
</ul>
</li>
<li>Coliseum has been updated to remove all references a Sehlat opponent.</li>
<li>Bringing Down the House:
<ul>
<li>Updated the text to adhere to the overarching story.</li>
<li>Added a bunch of smaller changes to make the whole thing make more sense and be more awesome.</li>
<li>The farmers are no longer attired as warriors.</li>
<li>Added interact FX to the door to the Ketha Lowlands.</li>
<li>Added an interact in the Qo'noS System to take you to Ketha Lowlands if you have this mission.</li>
<li>Updated the second part of this mission to replace the single large waypoint in which to find the assassin with four smaller waypoints.</li>
</ul>
</li>
<li>Updated Saturday's Child to remove a rock that was blocking the path.</li>
<li>Boldly They Rode: Players will no longer be attacked during the cutscene when entering Ops.</li>
<li>Updated Everything Old is New to resolve an issue where Bones seemed to forget what he was doing.
<ul>
<li>The Calibrate Cortical Stimulator step should no longer occasionally un-completeable.</li>
</ul>
</li>
<li>Updated the rewards for Forging Bonds to grant Klingons more appropriate weaponry.</li>
</ul>
<h2>Systems</h2>
<ul>
<li>Respec has been updated.
<ul>
<li>There are now three types of respec, each with their own respec token.
<ul>
<li>Reputation</li>
<li>Skill</li>
<li>Trait</li>
</ul>
</li>
<li>All existing players will receive one free Trait respec token.</li>
<li>Gold players will receive Skill respec token with each rank promotion.</li>
<li>Players can purchase Reputation and Trait respec tokens for 20,000 Dilithium each.</li>
<li>All varieties of respec tokens are also available in the C-store, both individually and in a bundle pack with all three.</li>
</ul>
</li>
<li>Updated the description of single cannon weapons, which had two conflicting sentences about the weapons' firing arc.
<ul>
<li>Mirror Warbirds have been added to existing Lock Boxes!</li>
<li>Romulan Players that open these existing Lock Boxes will have a chance at receiving new variant starships:
<ul>
<li>Tholian Lock Box has a chance of containing a Mirror Universe Ha'apax Battle Cruiser Warbird</li>
<li>Temporal Lock Box has a chance of containing a Mirror Universe Ha'nom Guardian Warbird</li>
<li>Dominion Lock Box has a chance of containing a Mirror Universe Ha'feh Assault Warbird</li>
</ul>
</li>
<li>These ships may be traded while packed, but can only be unpacked by Romulan Republic Captains.</li>
</ul>
</li>
<li>Trait Rebalancing: A number of existing traits were too situational or too inconsequential compared to other choices.
<ul>
<li>These traits have either been given additional functionality or have had their magnitude increased to make all traits competitive choices.</li>
<li>These changes are as follows:
<ul>
<li>Fury
<ul>
<li>The damage scaling on Fury has been changed.</li>
<li>It now is active at all times, but ramps slowly up to a 5% damage bonus at half health, and then scales much more quickly as your health gets closer to zero.</li>
</ul>
</li>
<li>Limited Telepathy
<ul>
<li>In addition to its previous effects, this trait will widen your own flank arc to 90 degrees up from 60 degrees, preventing you from taking Flank damage from attackers within that arc.</li>
</ul>
</li>
<li>Acute Senses
<ul>
<li>In addition to its previous effects, this trait now also reduces the damage you take from flanking attacks.</li>
</ul>
</li>
<li>Covert
<ul>
<li>In addition to its previous effects, this trait now increases the bonus flanking damage your character deals.</li>
</ul>
</li>
<li>Physical Strength
<ul>
<li>Physical Strength's bonus to melee damage has been increased from 10% up to 15%.</li>
<li>In addition to its previous effects, this trait now gives your melee attacks a chance to knock down your target.</li>
</ul>
</li>
<li>Mental Discipline
<ul>
<li>Characters with Mental Discipline now gain an additional click power with a 240 second cooldown.</li>
<li>Using this ability immediately removes all Hold effects from the character.
<ul>
<li>This power can be used while held.</li>
</ul>
</li>
</ul>
</li>
<li>Efficient (Player)
<ul>
<li>Efficient now grants +30 Warp Core Efficiency skill, up from +15</li>
</ul>
</li>
<li>Stubborn
<ul>
<li>Characters with Stubborn now gain an additional click power with a 240 second cooldown.</li>
<li>Using this ability immediately removes all Confuse and Placate effects from the character.</li>
</ul>
</li>
<li>Sure Footed
<ul>
<li>In addition to its previous effects, this trait now makes you immune to Roots while in Aim mode and immune to Knock effects while in Crouch mode.</li>
</ul>
</li>
<li>Spirit Walk
<ul>
<li>Spirit Walk provides a strong immediate heal based on a percentage of your Maximum Hitpoints</li>
<li>The Heal over Time component of this ability ticks twice as quickly as it did before</li>
<li>The Resistance Rating bonus from Spirit Walk is now 100, up from 20</li>
<li>The duration of Spirit Walk’s HoT and Resistance bonus have been reduced from 10 seconds down to 6 seconds</li>
<li>The cooldown of Spirit Walk has been reduced from 210 seconds down to 90 seconds</li>
</ul>
</li>
<li>Cold Blooded
<ul>
<li>Now provides resistance to all Plasma damage, instead of just Plasma DoTs.</li>
</ul>
</li>
<li>Creative
<ul>
<li>This trait has been slightly redesigned.</li>
<li>It now provides a 15% bonus to all Heal and Shield Heal powers, as well as a 10% bonus to all damaging Kit powers.</li>
</ul>
</li>
<li>Warp Theorist
<ul>
<li>This trait's tooltip has been clarified to better describe what type of powers it will affect.</li>
</ul>
</li>
<li>Techie
<ul>
<li>This trait's tooltip has been clarified to better describe what type of powers it will affect.</li>
</ul>
</li>
<li>Astrophysicist
<ul>
<li>This trait's tooltip has been clarified to better describe what type of powers it will affect.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Species Required Traits:
<ul>
<li>All species now spend only one trait point on their Species trait.</li>
<li>This trait combines a number of species characteristics into a single package for each species.</li>
<li>In most cases, species which previously had two or three required traits have had all those traits combined into a single trait.</li>
</ul>
</li>
<li>Species Optional Traits:
<ul>
<li>A number of species have gained access to new optional traits to increase the parity between trait pools of existing species.
<ul>
<li>Andorians now have access to Covert.</li>
<li>Bajorans now have access to Sturdy, Elusive, Aggressive, and Mental Discipline.</li>
<li>Benzites now have access to Resilient.</li>
<li>Betazoids now have access to Lucky, Sturdy, and Covert.</li>
<li>Bolians now have access to Stubborn, Sturdy, and Covert.</li>
<li>Caitian now have access to Stubborn.</li>
<li>Ferasans now have access to Stubborn.</li>
<li>Ferengi now have access to Elusive.</li>
<li>Gorn now have access to Acute Senses, Covert, Creative, and Lucky.</li>
<li>Humans now have access to Aggressive, Mental Discipline, Elusive, and Soldier.</li>
<li>Klingons now have access to Aggressive, Elusive, Physical Strength, Acute Senses, and Creative.</li>
<li>Liberated Borg now have access to Techie and Elusive.</li>
<li>Nausicaans now have access to Elusive, Sturdy, Soldier, Creative, and Covert.</li>
<li>Orions now have access to Acute Senses.</li>
<li>Pakleds now have access to Acute Senses.</li>
<li>Rigilians now have access to Elusive.</li>
<li>Saurians now have access to Astrophysicist and Techie.</li>
<li>Tellarites now have access to Elusive, Covert, and Soldier.</li>
<li>Trill now have access to Sturdy, Covert, and Lucky.</li>
<li>Vulcans now have access to Elusive.</li>
</ul>
</li>
</ul>
</li>
<li>Updated Leadership:
<ul>
<li>This trait now provides a scale .3 Regeneration bonus in-combat, and a scale .6 Regeneration bonus out of combat.</li>
<li>This power no longer scales off of your amount of crew alive or off your skill points spent in hull repairs.
<ul>
<li>Its effectiveness is now constant.</li>
</ul>
</li>
<li>Leadership's out-of-combat regeneration rate no longer persists during Combat as well.</li>
<li>Leadership no longer gives regeneration for having 100% of crew alive regardless of how much Crew damage the ship had taken</li>
</ul>
</li>
<li>New Romulus Reputation:
<ul>
<li>Romulan and Reman Entourage Vanity Pets will no longer continue to consume the remaining time when the user enters combat.</li>
<li>Added Transwarp to Tau Dewa Sector Block as reward from completing New Romulus Reputation Tier 1.</li>
</ul>
</li>
<li>Environmental Suits now provide the wearer with immunity to Anesthizene Gas while they are active.</li>
<li>Updated the tooltip description for several Reputation system powers.
<ul>
<li>Where these powers were previously showing some redundant text in the Reputation UI, this text has been updated to clarify the functionality of how these powers work.</li>
</ul>
</li>
<li>Updated all separating ships, like the Galaxy, Odyssey, Bortsaqu', D'kyr, and Prometheus.
<ul>
<li>If you launch your separated craft, and then your ship is destroyed, your separated craft will no longer re-dock/despawn.
<ul>
<li>It will continue to fight until it is disabled.</li>
</ul>
</li>
<li>When you respawn, it will be ready to follow you, fight with you, or redock with you if you choose to.</li>
<li>This also ensures that if your ship is destroyed while one of your separated craft is deployed, your toggle ability wont deactivate and go into cooldown.</li>
</ul>
</li>
<li>NPC targetable torpedoes, like Plasma High Yields, will now be easier to hit.
<ul>
<li>They get harder to hit at higher levels.</li>
<li>This change does not affect player torpedoes.</li>
</ul>
</li>
<li>Remans will no longer use Psionic attacks against non-living targets such as turrets.</li>
<li>Romulan NPCs:
<ul>
<li>Both Ground and Space versions of Romulan NPCs now have a weapon proc which diminishes Damage Resistance and Shield Resilience.
<ul>
<li>The magnitude of each is half what a standard Disruptor proc inflicts.</li>
</ul>
</li>
<li>The proc from Romulan Disruptor ground weapons no longer spreads to nearby targets, and instead only affects the target that is afflicted.</li>
<li>All summoned allies from consumable devices, obtained via the Embassy or Romulan Reputation, now use Plasma weaponry, to match up with other Romulan Republic NPCs.</li>
<li>Several Romulan NPCs have had some of their powers changed or removed.</li>
<li>Most Romulan NPCs now have abilities that scale as they level, gaining ranks or gaining entirely new abilities as you take on higher level versions of them.</li>
<li>All Romulan Ground NPCs are now less likely to use their Palm Strike / Rifle Butt abilities as frequently.</li>
</ul>
</li>
<li>Updated the Display Names for many Romulan Ship NPCs.
<ul>
<li>Changed the prefix for Romulan ship types to I.R.W.</li>
</ul>
</li>
<li>The Ionized Gas Sensor console, Tailpipe Torpedo, now has more descriptive tooltips that detail exactly what its effects are.</li>
<li>The minimum power level of any subsystem has been reduced to 15.</li>
<li>Standard Disruptor ground weapon procs now reduce damage resistance by 20% instead of 10%.</li>
<li>Resolved an issue that was causing some Mark XI and Mark XII Common (White) quality Engineering consoles to have the stats of Mark XI and Mark XII Uncommon (Green) quality consoles.
<ul>
<li>Higher quality levels, Uncommon, Rare, Very Rare, and UltraRare, consoles are unaffected.</li>
</ul>
</li>
<li>Smoke Grenades should now properly have a chance to exploit the target.</li>
<li>Updated Go Down Fighting:
<ul>
<li>This now requires you to be below 50% hull before activating.</li>
<li>While Go Down Fighting is active, all of your outgoing attacks now have a chance to increase your Resistance to all damage by 5%.
<ul>
<li>This buff stacks up to three times.</li>
</ul>
</li>
<li>The new Tactical Captain trait Last Ditch Effort enhances the effectiveness of these Resistance stacks.</li>
</ul>
</li>
<li>Updated the Dilithium store:
<ul>
<li>Resolved an issue where Tetryon Beam weapons had too high of a price on the Dilithium store.</li>
<li>Resolved an issue where Tetryon Dual Heavy Cannons were missing from Marks VI to X on the Dilithium Store.</li>
<li>Resolved an issue where Disruptor Cannons and Turrets were not available at all Ranks on the Dilithium store.</li>
<li>Resolved an issue where some Mark VIII and Mark X Polaron Space weapon types were not available on the Dilithium Store.</li>
<li>Resolved an issue where Plasma Turrets, Single Cannons, and Dual Cannons were not available for Mark IV to X on the Dilithium Store.</li>
<li>Resolved an issue where Phaser Dual Cannons and Dual Heavy Cannons were not available from Marks II to X on the Dilithium Store.</li>
<li>Disruptor, Polaron, Tetryon, and Antiproton weapons will now have both Cannon and Beam options.</li>
<li>Resolved an issue where Antiproton Weapons were costing too much Dilithium.</li>
</ul>
</li>
<li>Ground Shield Charge devices will now provide protection against Teleport effects in addition to their other effects.</li>
<li><span style="color:#ffff00;">(Fixed a typo 5/21 @10:44AM PDT) </span>Updated "Emergency Power" Bridge Officer Abilities:
<ul>
<li>The Emergency Power category of abilities has been tuned so that all four abilities are closer in utility to one another.</li>
<li>The duration of all Emergency Power buffs has been standardized at 30 seconds.</li>
<li>The shared cooldown between two Emergency Power-type abilities of the same type has been standardized at 30 seconds.
<ul>
<li>Example: Emergency Power to Shields I and Emergency Power to Shields II</li>
</ul>
</li>
<li>Emergency Power to Engines:
<ul>
<li>Increased the Flight Speed bonus of Rank 2 and Rank 3 of this ability.</li>
<li>Increased the duration of the Flight Speed bonus from 5 seconds up to 30 seconds.</li>
<li>This ability now also gives a small flat added value to Turn Speed.</li>
</ul>
</li>
<li>Emergency Power to Auxiliary:
<ul>
<li>Modified the tooltip to display the actual amount of Starship Stealth Detection given by this ability.</li>
<li>This ability now gives a skill bonus to Starship Particle Generators, Starship Graviton Generators, and Subspace Decompiler for 30 seconds when used.</li>
<li>The Stealth and Stealth Detection attributes of this power now last 30 seconds, up from 5 seconds.</li>
</ul>
</li>
<li>Emergency Power to Weapons:
<ul>
<li>The Energy Weapon damage bonus of this power now lasts 30 seconds, up from 5 seconds.</li>
</ul>
</li>
<li>Emergency Power to Shields:
<ul>
<li>There were no changes to this power.</li>
</ul>
</li>
</ul>
</li>
<li>Melee damage is now more effective against crouching targets.</li>
<li>All starship equipment and set bonuses that boost a Starship Skill now include a brief explanation of what that skill improves/resists.
<ul>
<li>For example, a deflector which currently shows "+17.5 Starship Countermeasure Systems" will now have a second line present which states "(Improves Confuse and Placate)".</li>
<li>Self-explanatory bonuses did not receive this treatment.</li>
</ul>
</li>
<li>Toron Shuttles now have Cloaking Devices.
<ul>
<li>This is a retroactive change that will apply to existing players.</li>
<li>This is an extra power; it does not require a device or console slot.</li>
</ul>
</li>
<li>To'Duj Fighters now have Battle Cloaking Devices.
<ul>
<li>This is a retroactive change that will apply to existing players.</li>
<li>This is an extra power; it does not require a device or console slot.</li>
</ul>
</li>
<li>Updated Emission-Seeking Torpedoes:
<ul>
<li>All Emission-Seeking Torpedoes now explode with the appropriate FX, instead of all using a Plasma Torpedo explosion.</li>
<li>Damage dealt by all versions of Emission-Seeking Torpedoes has been increased.
<ul>
<li>They are now approximately equivalent to a High-Yield torpedo or Salvo of the same type.</li>
</ul>
</li>
<li>The Combat Log will no longer report "an unknown officer deals damage to Emission-Seeking Torpedo…" when it detonates.</li>
<li>All applicable descriptions have been updated to reflect this functionality.</li>
</ul>
</li>
<li>The firing arcs of each of the following Abilities have been increased from 90-degrees to 135-degrees:
<ul>
<li>Subnucleonic Beam</li>
<li>Aceton Beam</li>
<li>Tachyon Beam</li>
<li>Tyken's Rift</li>
<li>Gravity Well</li>
<li>Viral Matrix</li>
</ul>
</li>
<li>Increased the benefit of RCS Accelerator consoles.
<ul>
<li>They will now provide a benefit closer to what is indicated by the tooltip.</li>
<li>This is a larger change for slower ships with RCS Accelerators than ships that already had a fast turn rate.</li>
</ul>
</li>
<li>Increased the turn rate bonus on the Tachyokinetic Converter in the same way that RCS Consoles were recently updated.
<ul>
<li>This will benefit slower ships with the console more than faster ships.</li>
<li>The tooltip is unchanged.
<ul>
<li>The behind-the-scenes math has been altered to make the effect closer to the tooltip that is displayed.</li>
</ul>
</li>
</ul>
</li>
<li>Increased the Turn Rate bonus given by the Starship Impulse Thrusters skill.
<ul>
<li>This will benefit all ships with this skill, but slower ships will see a larger bonus compared to what they were previously seeing from the skill.</li>
<li>This is similar to the recent change to RCS consoles.</li>
</ul>
</li>
<li>EV Suit Tholian Commander NPCs will no longer deploy Photon Mines until level 21 or higher.</li>
<li>Plasma-Generating Science consoles from the Romulan Reputation system have been updated to increase all Plasma damage, as opposed to just Plasma damage from Directed Energy weapons.
<ul>
<li>The power description for these items has been updated to indicate this.</li>
</ul>
</li>
<li>Removed some powers from Captain-rank Reman NPCs.</li>
<li>Space energy procs, like Phasers Subsystem Offline or Plasma DoT, will now work with Fire at Will.</li>
<li>Fleet Support has been rebuilt to allow for more reliable functionality:
<ul>
<li>Tooltips have been updated to be more descriptive, and reflect usage restrictions.</li>
<li>The ships summoned will be predictable instead of random: Rank I always summons a Frigate, and Rank II will always summon a Cruiser.</li>
<li>All Fleet Support ships will now either warp out or cloak when they have been out of combat for greater than 10 seconds.</li>
<li>Likewise, all Fleet Support ships will play a warp in animation when spawning, instead of simply appearing next to a player.</li>
<li>If the owner of a Fleet Support ship leaves a cross-faction map, their summoned ship(s) will no longer turn aggressive to members of the opposite faction.</li>
</ul>
</li>
<li>Photonic Fleet has been rebuilt!
<ul>
<li>Romulan Captains will now create Photonic Warbirds when using this ability.</li>
<li>Altered which ships can be summoned at each rank, and the odds of each appearing:
<ul>
<li>Rank I = 3 Frigates w/ 10% chance of each upgrading to a Cruiser.</li>
<li>Rank II = 3 Cruisers w/ 10% of each upgrading to a Battleship.</li>
<li>Rank III = 1 Battleship and 2 Cruisers w/ 50% of each upgrading to a Battleship.</li>
</ul>
</li>
<li>Ships summoned by Photonic Fleet will now always have the correct abilities and weaponry, will not drop loot, and will expire and appear using the correct photonic FX.</li>
<li>All Photonic Ships are now smarter about acquiring new targets during combat.</li>
<li>If there are no targets nearby, Photonic Ships will now attempt to follow their owner until a new target can be acquired.</li>
<li>Photonic Fleet now has a maximum duration of 60 seconds, and will no longer expire if combat ends.</li>
<li>Photonic Ships now generate drastically more threat than they previously did, and have higher Defense values.</li>
</ul>
</li>
<li>Updated tooltips for Evasive Maneuvers so they more accurately report Defense Values.</li>
<li>Resolved an issue where some Andorian Phaser weapons were using standard Phaser icons.</li>
<li>Added cold resistance to all Jackal Mastiffs.</li>
<li>All combat pets will now work more like security team.
<ul>
<li>They will remain with you until they are out of combat for a short while, until defeated, or after 5 minutes, whatever comes first.</li>
</ul>
</li>
<li>Plasma weapons will now drop at all level ranges.</li>
<li>Updated all space shields so you can continue to gain some shield regeneration even if player shield power drops below 25.
<ul>
<li>Shields will still go offline if the power drops to 0.</li>
</ul>
</li>
<li>Significantly increased the damage of Tricobalt High Yield Torpedoes.</li>
<li>The Ferengi Battle Module 3000 Console now benefits from abilities and gear which affect torpedoes.</li>
<li>All Targetable Torpedoes have received additional AI upgrades which will prevent them from returning to detonate on friendly targets, as well as reliably cleaning up after detonation.</li>
<li>While in Shooter Mode, Gorn Bite can now only be used when your target is within range of the power.</li>
</ul>
<h2>UI</h2>
<ul>
<li>Updated the What's New text for Legacy of Romulus.</li>
<li>The character creator has been totally overhauled.
<ul>
<li>For more information, check out this Dev Blog here: <a href="http://sto.perfectworld.com/news/?p=866911" target="_blank">http://sto.perfectworld.com/news/?p=866911</a></li>
</ul>
</li>
<li>The tailor in game has now been updated!
<ul>
<li>It now uses the new character creator appearance editor.</li>
<li>The tailor will now display the Captain outfits in a separate tab from Bridge Officer outfits.</li>
<li>The tailor supports displaying outfits in the list as previews instead of just a flat list.</li>
<li>The ground tailor now has a holodeck-themed background image.</li>
</ul>
</li>
<li>Added a Fleet Ship filter to the ship store.</li>
<li>The UI has been reskinned with a new LCARs look.</li>
<li>Color schemes: You can now pick from a variety of color scheme options for the UI.
<ul>
<li>To choose a new color scheme, open the Options menu and navigate to the "basic" tab.
<ul>
<li>Click on the "Color Scheme" drop down list and choose your preferred scheme.</li>
<li>Click "Apply" to apply your change.</li>
</ul>
</li>
<li>Any faction can use any color scheme.</li>
<li>Choosing the "Default" option will set the faction-appropriate color scheme.
<ul>
<li>For Starfleet players, this is Federation.</li>
<li>For KDF players, this is Klingon.</li>
<li>For Romulan players, this is Romulan</li>
</ul>
</li>
<li>Options available are: Federation, TNG, Voyager, Klingon, Gorn, Orion, Romulan, Reman, Federation Classic, Klingon Classic, and Romulan Classic</li>
<li>This setting is account-wide.
<ul>
<li>Selecting the Default option will display the default for individual characters.</li>
<li>Selecting any specific option other than Default will set that options for every character.</li>
</ul>
</li>
<li>Loading screens also adhere to your color palette colors.</li>
</ul>
</li>
<li>Dialog windows for contacts have been updated.
<ul>
<li>They now use a widescreen format.</li>
<li>Generally, contacts now have a background image that corresponds to their location.</li>
<li>In space, players will now see a viewscreen frame around the contact's image.</li>
</ul>
</li>
<li>You can now resize the minimap.
<ul>
<li>Go to the options menu and click "Rearrange HUD" to do so.</li>
</ul>
</li>
<li>Ship, Bridge Officer, and Captain images in the Status windows are now 3D and can be rotated and zoomed.</li>
<li>Certain UI elements now change color to dark red when you are in Red Alert.</li>
<li>The reticle colors have been updated.
<ul>
<li>Consistently across all factions, allies are now blue, enemies are red.</li>
<li>Player allies/enemies are different shades of these colors.
<ul>
<li>Player allies are green-blue, player enemies are yellow-orange.</li>
</ul>
</li>
</ul>
</li>
<li>Captains can now choose to remove the "U.S.S./I.K.S" prefix from certain starships and shuttles in the Rename Starship interface.
<ul>
<li>This option is available for the following ships:
<ul>
<li>Class F Shuttle</li>
<li>Ferengi Shuttle</li>
<li>Peregrine Fighter</li>
<li>Vulcan Tal'Kyr Shuttle</li>
<li>Caitian Stalker Fighter</li>
<li>Tholian Fighter</li>
<li>Aeon Time Shuttle</li>
<li>Rozhenko Time Shuttle</li>
<li>Toron Shuttle</li>
<li>Type 8 Shuttle</li>
<li>NX Class starship</li>
</ul>
</li>
</ul>
</li>
<li>Updated the Chat window:
<ul>
<li>The chat options tab has been removed from the chat channel configuration window.
<ul>
<li>Chat Options can now be found in the game Options window.</li>
</ul>
</li>
<li>A button has been added to the chat channel configuration window as a shortcut to the Chat Options tab in the game Options window.</li>
<li>Add a chat option to disable sticky chat channels.
<ul>
<li>By default sticky chat channels are turned on.</li>
</ul>
</li>
<li>Multiple chat windows are now supported.
<ul>
<li>To add additional windows, open the Chat Settings window and click Add New Window.</li>
</ul>
</li>
<li>Channel selector only shows channels valid for the selected tab.</li>
<li>It is now possible to change the input channel of a chat window by right-clicking the text box.</li>
<li>Also added a little notch on the selected tabs so it's easier to tell which tab is selected.</li>
<li>Sticky chat channel behavior will now default to being disabled.</li>
</ul>
</li>
<li>The Full Impulse button on the throttle is now referred to as a Quantum Slipstream Drive in sector space.</li>
<li>Added a Heal All button to the Injury window.</li>
<li>The Bulletin window is now resizable.</li>
<li>The deprecated option to Enable Shoulder Camera has been removed.</li>
<li>Removed the weapons fire buttons from space power tray mode 3.
<ul>
<li>They remain on mode 4.</li>
</ul>
</li>
<li>Updated the space HUD:
<ul>
<li>Choosing power tray mode 4 no longer removes the weapons tray or the bridge officer tray automatically.
<ul>
<li>These UIs are now hidden or shown exclusively in the "Rearrange HUD" interface.
<ul>
<li>Press F12 to access this.</li>
</ul>
</li>
</ul>
</li>
<li>When a ship subsystem is knocked offline, its icon will turn gray and a red X will appear over it.</li>
</ul>
</li>
<li>Updated the Character select screen:
<ul>
<li>Your bridge officers have now joined your side.</li>
<li>Your captain's ship is now in the background.</li>
</ul>
</li>
<li>On lower screen resolutions, the UI enters a compact mode that reduces space between certain elements.</li>
<li>The maximum number of fly-in notifications has been changed to 3.
<ul>
<li>This will help keep them from covering up a large portion of the screen.</li>
</ul>
</li>
<li>Updated minicontact windows:
<ul>
<li>Increased the size of the windows, as well as their text and images.</li>
<li>Minicontacts are now a fixed width and have been moved closer to the left edge of the screen.</li>
<li>Minicontacts now blink in, instead of flying in.</li>
</ul>
</li>
<li>Significantly reducedthe texture memory footprint of UI windows.</li>
<li>Made UI HUD element backgrounds slightly transparent.
<ul>
<li>This affects the power tray, shield tray, target window, throttle, weapon tray, etc.</li>
</ul>
</li>
<li>Made some visual improvements to the Bridge Officer tray.
<ul>
<li>Decreased the space between each Bridge Officer.</li>
<li>Added a career-appropriate background image to the portrait.</li>
<li>Set up trays to collapse in UI Compact mode.</li>
</ul>
</li>
<li>It's now possible to click a level on the skill level indicator to buy the clicked level of the skill.</li>
<li>Updated the Status window:
<ul>
<li>Changed resistance percentages in the stats display to resistance ratings.</li>
<li>Added several more resistance ratings to the stats display.</li>
<li>Added dodge chance to the stats display.</li>
</ul>
</li>
<li>The Rearrange HUD screen, accessed via F12, now shows more clearly what the HUD elements actually look like.</li>
<li>Added a toggle to the Exchange to switch between showing all items or only usable items.</li>
<li>Added a Respec Reputations button to the Reputation UI, and a field that shows the number of Reputation Respecs the player has.</li>
<li>The skills and traits window now show your captain's skills and traits if you have a ship selected.</li>
<li>Power icons are now color coded based on category:
<ul>
<li>Class powers: Science, Tactical, or Engineering</li>
<li>Item powers: console/set bonus</li>
<li>Innate/Captain powers</li>
<li>Singularity power</li>
<li>Travel power</li>
<li>Summon power</li>
</ul>
</li>
<li>Weapon fire icons are now colored based on weapon/energy type.</li>
<li>The default HUD is now more aware of the active ship, power levels, and tray modes, and will resize and reposition the jail cells in response to changes.
<ul>
<li>Note: This should only affect the default HUD layout, if any jail cells have been manually repositioned or resized, the manual changes should not be overriden.</li>
<li>To reset your HUD layout to the default, access the Rearrange HUD screen by pressing F12, and then press Shift+Esc.</li>
</ul>
</li>
<li>Made layout improvements to the Away Team Picker Window:
<ul>
<li>Made team preview models larger.</li>
<li>Moved Bridge Officer power list to below the Bridge Officer's name button and centered it.</li>
<li>Moved the waiting/accepted icon to just below the Captain's icon.</li>
<li>Updated the player class icons to the current style.</li>
<li>The background image now shows a faction-appropriate transporter room.</li>
</ul>
</li>
<li>The default PvE queue window now includes an option for Choice of Marks, which is enabled by default.</li>
<li>The confirmation box for reputation power choices now correctly specifies that reputation powers can be reset with a reputation respec token, available from the C-Store, instead of saying that they cannot be changed.</li>
<li>A button has been added to the help menu to toggle tip help popups.
<ul>
<li>This is in addition to the tips option in the notification settings configuration.</li>
</ul>
</li>
<li>There are now System messages for joining and leaving Voice Chat channels.</li>
<li>For more information, check out this Dev Blog here: <a href="http://sto.perfectworld.com/news/?p=867531" target="_blank">http://sto.perfectworld.com/news/?p=867531</a></li>
</ul>
<h2>Known Issues</h2>
<ul>
<li>The Mirror Ha’apax Advanced Warbird has the incorrect console layout.
<ul>
<li>It should be 2 Tactical, 4 Engineering, and 3 Science.</li>
</ul>
</li>
<li>Occasionally, teamed players are unable to turn in the mission Boldly They Rode.</li>
<li>Players cannot change the Material on the Mirror Ha'apax after switching the ship’s Template.</li>
<li>Players will temporarily be unable to delete their mail.</li>
</ul>
<br /></blockquote>Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com0tag:blogger.com,1999:blog-2726572749378892852.post-14233145933045770802013-05-16T11:17:00.002-07:002013-05-23T14:48:56.285-07:00Last Chance lockbox promotion<div class="separator" style="clear: both; text-align: center;">
<a href="http://images-cdn.perfectworld.com/www/12/66/1266c52b09693736f88893382c5fb5491368717561.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://images-cdn.perfectworld.com/www/12/66/1266c52b09693736f88893382c5fb5491368717561.jpg" width="320" /></a></div>
<br />
<br />
With the upcoming <i>Legacy of Romulus</i> expansion drawing near, the current Dominion lockboxes are about to be phased out. Before they go, however, STO is running a "Last Chance" promotion with a sale on lockbox keys from now until <strike>5/23/2013</strike> 10am Pacific time on 5/28/2013*, as well as making the previous lockboxes available as randomly dropped loot.until the launch of the<i> Legacy of Romulus</i> expansion.<br />
<br />
*UPDATED 5/23/2013: due to server downtimes on launch day, the sale on Lockbox Master Keys has been extended to 10am Pacific time, 5/28/2013!<br />
<br />
Available lockboxes:<br />
<br />
<ul>
<li><b>CARDASSIAN LOCK BOX</b> (one of the following + a minimum of four (4) Lobi Crystals)</li>
<ul>
<li>Cardassian Galor Class Cruiser</li>
<li>Cross-Faction Console: Graviton Pulse (Fed) / Impulse Burst (KDF)</li>
<li>Large Commendation XP Bonus Pool (10,000 CXP)</li>
<li>Small Commendation XP Bonus Pool (2,000 CXP)</li>
<li>Skill Point Bonus Pool (1,000 XP)</li>
<li>Random Shield Pack (with the improved drops from a <a href="http://sto.perfectworld.com/news/?p=678911">past promotion</a>!)</li>
<li>Standard Duty Officer Mini-Pack</li>
<li>Gamma Quadrant Duty Officer Mini-Pack</li>
</ul>
</ul>
<ul>
<li><b>FERENGI LOCK BOX</b> (one of the following + a minimum of four (4) Lobi Crystals)</li>
<ul>
<li>Ferengi D'Kora Marauder</li>
<li>Cross-Faction Console: Vent Theta Radiation (Fed) / Photonic Displacement (KDF)</li>
<li>Unique Ferengi Duty Officer Pack</li>
<li>Large Commendation XP Bonus Pool (10,000 CXP)</li>
<li>Small Commendation XP Bonus Pool (2,000 CXP)</li>
<li>Skill Point Bonus Pool (1,000 XP)</li>
<li>Holonovel Storage Device (Unique Duty Officer Assignment)</li>
<li>Random Armor/Deflector Pack (with the improved drops from a <a href="http://sto.perfectworld.com/news/?p=678911" target="_blank">past promotion</a>!)</li>
<li>Standard Duty Officer Mini-Pack</li>
<li>Gamma Quadrant Duty Officer Mini-Pack</li>
</ul>
</ul>
<ul>
<li><b>THOLIAN LOCK BOX</b> (one of the following + a minimum of four (4) Lobi Crystals)</li>
<ul>
<li>Tholian Orb Weaver Science Vessel</li>
<li>Cross-Faction Console: Subspace Jump (Fed) / Point Defense System (KDF)</li>
<li>Mirror Ship: Star Cruiser or Assault Cruiser (Fed) / Vor'cha Battle Cruiser (KDF)</li>
<li>Unique Duty Officers: Tholian Warfare Specialists</li>
<li>Large Fleet Credit Bonus Pool (25,000 FC)</li>
<li>Fleet Credit Bonus Pool (5,000 FC)</li>
<li>Hybrid Energy Weapons: Phased-Tetryon Weaponry</li>
<li>Standard Duty Officer Mini-Pack</li>
<li>Gamma Quadrant Duty Officer Mini-Pack</li>
</ul>
</ul>
<ul>
<li><b>TEMPORAL LOCK BOX</b> (one of the following + a minimum of four (4) Lobi Crystals)</li>
<ul>
<li>Temporal Science Vessel Starship: Wells Class (Fed)/ Korath Class (KDF)</li>
<li>Cross-Faction Console: Isometric Charge (Fed) / Antimatter Spread (KDF)</li>
<li>Mirror Ship: Reconnaissance or Deep Space Science Vessel (Fed) / Qin Heavy Raptor (KDF)</li>
<li>Unique Temporal Duty Officers</li>
<li>Fleet Mark Bonus Pool (100 Marks)</li>
<li>Fleet Credit Bonus Pool (5,000 FC)</li>
<li>Temporal Beacon Storage Device</li>
<li>Hybrid Energy Weapons: Polarized Disruptor Weaponry</li>
<li>Standard Duty Officer Mini-Pack</li>
<li>Gamma Quadrant Duty Officer Mini-Pack</li>
</ul>
</ul>
<ul>
<li><b>DOMINION LOCK BOX </b>(one of the following + a minimum of four (4) Lobi Crystals)</li>
<ul>
<li>Jem'Hadar Heavy Escort Carrier</li>
<li>Cross-Faction Starship Console: Bio-Neural Warhead (FED) /Nadeon Detonator (KDF)</li>
<li>Mirror Universe Ship Pack: Advanced Escort or Patrol Escort (FED) / Vo'quv Carrier</li>
<li>Dominion Duty Officers</li>
<li>"VIP Customer" Dilithium Mining Claim Package: (10) Dilithium Mining Claims.</li>
<li>"Preferred Customer" Dilithium Mining Claim Package: (6) Dilithium Mining Claims.</li>
<li>Phased Polaron Weapon Pack</li>
<li>Gamma Quadrant Duty Officer Mini-Pack</li>
<li>Reinforcements Duty Officer Mini-Pack</li>
</ul>
</ul>
More information on this promotion can be found <a href="http://sto.perfectworld.com/news/?p=891101" target="_blank">here</a>:Dire Phoenixhttp://www.blogger.com/profile/04616077025932100066noreply@blogger.com1